Portal 2

Portal 2

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Boxes with Legs / Thr33 Stag3s: Part Three
   
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Boxes with Legs / Thr33 Stag3s: Part Three

In 1 collection by Munrefni
Thr33 Stag3s
4 items
Description
Don't forget - there's a first and a second part ;)
Links: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=73136098 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=73278389
Read the description from the first one for more information.

This part is about combination and attention.

I recommend to play the introduction before you play the actual parts of the Three Stages,
link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=74828802
4 Comments
Munrefni  [author] 10 Jun, 2012 @ 1:46am 
update:
- fixed a pti-related bug which allowed to flip the panel with just one activated pedestal button although the flip panel is connected with two pedestal buttons
- corrected a fault in the design of this map which made one button completely unnecessary and this map way easier
- made the second chamber of this map a bit different
- removed a pedestal button in the third chamber since it was basically pointless... the other reason is that I had to cut something because of the too-many-items-error
Difference Tone 2 Jun, 2012 @ 6:29pm 
Ah, so that's the solution! Neat idea.
Munrefni  [author] 2 Jun, 2012 @ 1:18pm 
updates and an introduction online - thanks for playing my maps and the feedback, it helped me a lot :>
Difference Tone 1 Jun, 2012 @ 5:14pm 
Tough puzzles! I think there are a lot of neat ideas in this chamber, & it was my favorite of the set, but I think you might be able to simplify some of the ideas to make it a smoother ride.
At times it was tough to figure out what to do next. This isn't necessarily a bad thing, but it felt more like I was lost than like I was solving a puzzle.
Having the f-cubes walk onto their buttons is a neat idea, but it doubled the amount of time this map took. They were tough to place & it seemed to require pure luck to get the 1st to actually get on the button without falling on its back.
There are some really tricky jumps (like from light bridge emitter to light bridge emitter) that you have to complete once you're a decent way into the chamber, & they all happen over deadly goo. These led to a lot of deaths. I used quicksaves, but not dying so much would have been nice.

Despite that, I thought it was a fun map with some really clever puzzles. I enjoyed working it out.