Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- fixed a pti-related bug which allowed to flip the panel with just one activated pedestal button although the flip panel is connected with two pedestal buttons
- corrected a fault in the design of this map which made one button completely unnecessary and this map way easier
- made the second chamber of this map a bit different
- removed a pedestal button in the third chamber since it was basically pointless... the other reason is that I had to cut something because of the too-many-items-error
At times it was tough to figure out what to do next. This isn't necessarily a bad thing, but it felt more like I was lost than like I was solving a puzzle.
Having the f-cubes walk onto their buttons is a neat idea, but it doubled the amount of time this map took. They were tough to place & it seemed to require pure luck to get the 1st to actually get on the button without falling on its back.
There are some really tricky jumps (like from light bridge emitter to light bridge emitter) that you have to complete once you're a decent way into the chamber, & they all happen over deadly goo. These led to a lot of deaths. I used quicksaves, but not dying so much would have been nice.
Despite that, I thought it was a fun map with some really clever puzzles. I enjoyed working it out.