Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
personaly I would ditch the reflector cube for a relay.
put 2 panels, 1 between the relay & each laser emitter.
as you did connect both buttons to 1 panel, but also do the same with the other panel.
the effect I think, would be the same. but relays are more bug free than reflector cubes.
so your map stability on a more complex map, would inprove.
unless I have made a mistake ?
please try my map:
"simple turret problem 5-Glodos is taunting me"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=91525552
I put in some visable automation as you enter.