Portal 2

Portal 2

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Game of Cubes
   
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8.307 MB
27 May, 2012 @ 7:50pm
28 Jan, 2013 @ 5:11pm
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Game of Cubes

Description
Thirteen moves to freedom.

Now vastly easier to play. You can enable the original difficulty with the Ninja Mode button behind the laser field, but don't do it unless you're prepared to solve this the hard way.

#F4F
8 Comments
m9so 20 Apr, 2014 @ 9:10am 
Good room for the passage took a notebook and pen)

Хорошая комната, для прохождения воспользовался блокнотом и ручкой )
buff00n  [author] 28 Jan, 2013 @ 5:16pm 
Haha how did I miss that all this time? The funnel-less solution is now blocked.

I've always played it by placing my portal first, then holding the button just long enough for the cube to get where it's going. With the "original", ninja solution you have to be very precise with timing and portal placement. I can't imagine trying to do that without letting up on the button.
Rei 28 Jan, 2013 @ 1:13pm 
... If this test would have looked like that, when I played first, I really would have wondered, how that could have been, with my ideas...
And just now on playing again, I realized, that I mustn't stand like nailed on the button, as the funnel goes on and off with the button! That's why I said, I play it with just shooting portals like a remote game. Stupid me. *_* Or ... how do you play it?
And stupid me again: If your earlier description wouldn't have told, that you have to show how good you are with funnels, I would have seen the buttonless ninja way way earlier!
Rei 28 Jan, 2013 @ 1:13pm 
Haha, the chamber changed as I imagined from your description ^.^v
Now it shall be a pure fun chamber with an extra frustration-button. ;) (A Ninja Button(tm) forces you in a comletely different way, looking totally unintended, like in the updated " Back from Infinity ".
Sad you didn't try the ninja style there. But I decided, who can solve THAT way, hasn't way enough and does jump easily over a one-block-gap.)
Did I ever mention that I hate the 1000-character-limit of the comments?
buff00n  [author] 27 Jan, 2013 @ 1:58pm 
@Reiman I borrowed one of your ideas and now this is a thousand times easier to play. I also added one of your patented Ninja Buttons(tm) to restore the original insanity version.
Rei 27 Jan, 2013 @ 11:51am 
Great Idea, how to force the player to play the game from a particular point, without moving. Makes up a remote-game flair. It also was a very nice puzzle.
I just worked a lot with F6/7, as I quickly became frustrated, when I made a single step wrong, as further I procceeded and I always had to start over. Separating the cubes again was barely, bringing them back, once they fell over the swich in my direction, not possible.
buff00n  [author] 1 Dec, 2012 @ 8:27pm 
Thanks! Unfortunately the real puzzle takes a backseat to the mechanics of just moving the cubes around. I need to find a way to make that less error-prone.
question man6 28 Nov, 2012 @ 4:19pm 
Great chamber! Very "mind-boggling." I really like the cube puzzle, trying to get those through the Emancipation Grill maze.