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1.) Lots of black walls - a pretty universal complaint. The more white space the better. It allows people to experiment instead of just thinking "Ok and now i put portal on that 1 piece of white wall which lets me place a portal on that 1 piece of white wall". Use fizzlers,glass,laser arrays,grates, turrets, etc to prevent shortcuts.
2.) Death for a miscalculation - I turned on the excursion funnel before activating the flip-wall that it pushes into and had no way of rectifying the matter. I was just dead. Death can be a useful consequence but just keep in mind that we don't have checkpoints, so if I have to redo a lot of work (in this case just lots of pointless walking since i couldnt portal around the level quickly) it can quickly frustrate players, especially on bigger chambers.
3.) It's not exactly a puzzle. It's more of a check list. I spent more time trying to follow the ant lines than i did solving the challenge.
https://www.youtube.com/watch?v=pCKaUhsjODI