Wayward

Wayward

30 ratings
Torch Eternal
   
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Wayward: Item, Doodad
File Size
Posted
Updated
3.599 KB
13 Aug, 2016 @ 3:05pm
18 Oct, 2017 @ 4:27am
5 Change Notes ( view )

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Torch Eternal

Description
Sets animal fat and bark torch decay to infinity and makes them decay into themselves. Recommended to be used with Fire Safety.
42 Comments
Sinuhe1991™ 18 Oct, 2021 @ 8:50am 
Update?
GhostHackNinja 31 May, 2021 @ 3:18am 
please update for Beta 2.10 Seafarer
GhostHackNinja 30 Nov, 2020 @ 4:37pm 
2.9.6 not working. please update!
Velia 15 Sep, 2020 @ 6:08am 
update please ?
Thundercraft 6 Jul, 2020 @ 11:34am 
This would be handy...
Is there any plan to update this, or has it been abandoned?
mrco.gllrdo 28 Dec, 2019 @ 1:43pm 
Draxxalon's instructions no longer work since "AnimalFatTorch" and "LitAnimalFatTorch" have been replaced with "TallowTorch" and "LitTallowTorch", respectively. Also "compatibleMinorVersions" is no longer used and instead the specific version must be specified under the "waywardVerison" field.

I tried replacing these but the console was throwing up errors by stating "net::ERR_FILE_NOT_FOUND" in regards to "Error: Script error for "Enums". So I think the 2.8 update broke some stuff that can't be fixed without opening up app.asar with NPM and updating the parts used in torcheternal.js. I'm not willing to do the work so hopefully someone reading this can do what's necessary to update it.
Narthur 25 Oct, 2019 @ 8:53am 
Thanks, @Draxxalon! Instructions still work. :)
[x] Sauriva 17 Sep, 2019 @ 5:42am 
@Draxxalon, thank you!:steamhappy:
Yesola 17 Aug, 2019 @ 2:14am 
Can you update this mod? I am scared darkness @Yenwood
Draxxalon 24 Jun, 2019 @ 7:04pm 
If you want to fix animal fat torches, you need to edit torcheternal.js and remove the lines that have AnimalFatTorch on them, and replace them with:
Items_1.default[Enums_1.ItemType.AnimalFatTorch].decayMax = Infinity;
Items_1.default[Enums_1.ItemType.AnimalFatTorch].decaysInto = Enums_1.ItemType.AnimalFatTorch;
Items_1.default[Enums_1.ItemType.LitAnimalFatTorch].decayMax = Infinity;
Items_1.default[Enums_1.ItemType.LitAnimalFatTorch].decaysInto = Enums_1.ItemType.LitAnimalFatTorch;

After that, both forms of torches last forever (barring breaking them via use as weapons/other durability damage).

Can't help on the multiplayer side though.