Impossible Creatures

Impossible Creatures

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19.284 MB
14 Aug, 2016 @ 3:19pm
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Description
This is a reupload of a very old mod from 2004-ish. It was created by Laser, all credits goes to him. Updates will not continue unless the original creator returns.


************
* New Maps *
************

[Retunguska]
A Relic map revised by Laser

[Wide Four]
A wonderful map created by Bill Brooks (Zoltron_Bill)

[Wide Grove Bill]
Another wonderful map created by Bill Brooks


************************
* Prerequisite Changes *
************************

[Air Chamber]
- Now available with Advanced Structures research instead of Level 3

[Bramble Fence Upgrade]
- Now can be researched in Level 2 instead of Level 4

[Electricity Gathering Upgrade]
- Now can be researched in Level 3 instead of Level 4

[Genetic Amplifier]
- Now available with Advanced Structures research instead of Level 2

[Water Chamber]
- Now requires only a lightning rod in order to be built


*********************
* Structure Changes *
*********************

[Air Chamber]
- Cost decreased from 300 to 250 coal and 100 to 0 electricity
- Construction ticks increased from 132 to 240

[Anti-air Tower]
- Changed damage per tick from 30 to 20
- Upgrade multiplier changed from 1.5 to 2.0
- Coal cost changed from 150 to 175

[Water Chamber]
- Cost increased from 200 coal to 250 coal


********************
* Combiner Changes *
********************

[Amphibious Creatures]
- Minimum level changed from 2 to 1

[Artillery Creatures]
- Minimum level changed from 2 to 1

[Assassinate Ability]
- Only does 40% damage regardless of the size or level of the creature

[Charge Attack Ability]
- Minimum level changed from 3 to 2

[Defense]
- Can be improved all the way to 90 instead of 75

[Defile Land Ability]
- Minimum level changed from 4 to 3

[Deflection Armor Ability]
- Minimum level changed from 2 to 1
- Changed the scaling of % deflection based on size and level. The % is higher the larger the deflector is. It starts at 35% and goes to 44%. There is also a bonus per creature level. Level 1 bonus is 0, but it goes upward by 1% per level. So a level 5 size 10 deflector has a 48% chance of deflecting a ranged attack. This is only slightly more powerful than the same creature before the tuning change (45%). Where it will make the most notable difference is in larger lower level creatures.

[Disorienting Barbs Ability]
- Electricity cost changed from 45 to 20
- Cost increase per level changed from 10 to 5

[Electric Burst Ability]
- Minimum level changed from 3 to 2
- Now does less damage at level 2

[Flying Creatures]
- Minimum level changed from 3 to 1

[Frenzy Ability]
- Minimum level changed from 2 to 1
- Made inherent to creature rather than connected to torso (to counter patch 1.4)

[Herding Ability]
- Can improve defense up to 90 now instead of 75
- Electricity cost for herding is calculated by defense rather than creature level
- New Herding costs:
Minimum cost: 0 @ 0 or 90 defense
Maximum cost: 75 @ 60 defense
- The cost scales upward from zero until reaching the pinnacle at 60 defense, then it scales back downward to zero at 90 defense

[Horns Ability]
- Minimum level changed from 3 to 2

[Leap Attack Ability]
- Minimum level changed from 2 to 1

[Non-Flyer Ranged Damage to Flyers Multiplier]
- Changed from 1.4 to 1.25

[Plague Ability]
- Duration increased from 10 to 12 seconds
- Spread radius increased from 10 to 14
- Transfer rate changed from 2 seconds to 1.5 seconds

[Poison Ability]
- Minimum level changed from 3 to 1
- Now does less damage at lower levels and more damage at higher levels

[Poison Touch Ability]
- Minimum level changed from 3 to 1
- Now does less damage at lower levels and more damage at higher levels

[Pure Swimmers]
- Melee cost modifier decreased from .50 to .35
- Direct Ranged cost modifier bug fixed (they were getting the melee discount of 50% and the ranged discount of 25% for a grand total discount of 62.5%, making ranged pure swimmers much cheaper than intended)

[Quill Burst Ability]
- Minimum level changed from 2 to 1
- Now does less damage at level 1

[Ranged Creatures - All Types]
- Minimum level changed from 2 (or 3) to 1

[Ranged Flyers]
- Now ranged flying units do 25% more damage (does not effect artillery attacks)

[Swimming Creatures]
- Minimum level changed from 2 to 1

[Web Throw Ability]
- Minimum level changed from 3 to 2
- Duration set to 80 ticks


********************
* Research Changes *
********************

[Level 2]
- Now costs 400 coal and 650 electricity (up from 200 and 300)

[Level 3]
- Now costs 525 coal and 1150 electricity (up from 300 and 650)

[Level 4]
- Now costs 750 coal and 1500 electricity (up from 500 and 1000)

[Level 5]
- Now costs 1000 coal and 2000 electricity (up from 700 and 1400)


********************
* Creature Changes *
********************

NOTE: All stock animals have their Insect Invasion abilities and values unless otherwise noted.

[Anaconda]
- Loner special ability removed
- Land speed changed from 15 to 18
- Camo added to the tail

[Baboon]
- Bite changed from 4 to 3 damage
- Pummel changed from 3 to 4 damage

[Behemoth]
- Attack changed from 22 to 14
- Horns added

[Black Widow]
- Loner special ability removed

[Dolphin]
- Sonic attack changed from 6 to 6.5

[Electric Eel]
- Ranged attack now essentially has barrier destroy
- Ranged attack costs +10 coal and +10 electricity, base price
- Ranged attack scales up in electricity cost like barrier destroy

[Giant Anteater]
- Loner special ability removed
- Ranged attack damage changed from 12 to 14.25
- Sight radius changed from 20 to 25

[Giraffe]
- Changed from size 4 to size 6
- Health increased from 135 to 205

[Hornet]
- Sting damage changed from 3 to 4.5
- Bite damage changed from 1.5 to 1.0

[Killer Whale]
- Sonic attack changed from 9.5 to 11
- Size changed from 9 to 8

[Lobster]
- Site radius changed from 10 to 15
- +5 defense (to counter patch 1.4)
- +2 melee damage (to counter patch 1.4)

[Moose]
- +6 defense (to counter patch 1.4)

[Mountain Lion]
- +3 defense (to counter patch 1.4)

[Panther]
- Loner special ability removed
- Bite damage changed from 4.5 to 3.5
- Camo added to the tail
- Speed changed from 34 to 37

[Scorpion]
- 2 melee damage added to stinger

[Snapping Turtle]
- Site radius changed from 10 to 15
- Deflection Armor special ability added

[Vampire Bat]
- Ranged sonic attack added (2.5 damage)
- Sonar pulse ability removed

[Warthog]
- Added horns
- Removed herding


****************
* Known Issues *
****************

- When in the combiner, if you combine the scorpion with another animal that has more than 1 attacking body part, then you won't be able to see the scorpion's pincers on the melee damage summary near the bottom left side in the combiner. This is because there is only room for 4 attacking body parts on the display, and the scorpion takes up 3 of those slots. However, you will still be able to equip and remove the pincers using the parts diagram, so the issue does not affect game play negatively.

- Documentation, such as the sonic attack for the vampire bat, is poorly done. (It says Dolphin, rather than Bat). So rather than referring to the army builder or the in-game mouse-over pop-ups for things, refer to this ReadMe file. This ReadMe supersedes in-game descriptions if there is a clash in information.
15 Comments
Biggest ella fan  [author] 22 Jun, 2020 @ 5:47pm 
slightly changed the description to be less stupid, i'll probably do that for other mods i uploaded when i get around to it
Biggest ella fan  [author] 25 Nov, 2016 @ 5:12pm 
No, it does not.
Logic12 25 Nov, 2016 @ 3:13pm 
does this mod affect any other mods?
Biggest ella fan  [author] 16 Sep, 2016 @ 7:19am 
None do. I'm not sure why the original creator decided to remove it from all the animals that had it.
therxy 15 Sep, 2016 @ 7:45pm 
what animal has loner now?
hollfas 21 Aug, 2016 @ 9:33pm 
good-bed-good спасобо я вас понял
Biggest ella fan  [author] 21 Aug, 2016 @ 9:27pm 
There's not much I can do to help you since, if I am understanding your question correctly, it is a problem with Steam. I am sorry.

Там не так много я могу сделать, чтобы помочь вам, так как, если я понять ваш вопрос правильно, это проблема с Steam. Я прошу прощения.
hollfas 21 Aug, 2016 @ 9:14pm 
у меня появилаьс новая проблема) связаная с этой игрой. в стиме слева отображаются все твои игры и когда я запускаю игру, то там на против нее пишется: ЗАПУЩЕНО, а потом меняется на СИНХРОНИЗАЦИЯ а потом ничего не происходит... поможете мне? это ни как не связано с вашим модом.
hollfas 21 Aug, 2016 @ 9:01pm 
good-bad-good. спасибо, но я уже сам разобрался. дело было в моде который переводит игру на язык karean. shank you
Biggest ella fan  [author] 21 Aug, 2016 @ 3:52pm 
I'm not entirely sure what you mean but according to Google Translate, you're roughly saying that your language for the game has suddenly changed from Russian to Chinese. In C:/Program Files (x86)/steam/steamapps/common/Impossible Creatures is ic.ini. Open that up with notepad and change the value to "lang = russian".

Я не совсем уверен, что вы имеете в виду, но в соответствии с Google Translate, вы грубо говоря, что ваш язык для игры неожиданно изменился с русского на китайский язык. В C: / Program Files (x86) / пар / SteamApps / Common / Impossible Creatures является ic.ini. Откройте, что с помощью блокнота и изменить значение "Ланг = русский".