The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Mastered Magicka
   
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Category: Gameplay, Magic
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Posted
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51.680 KB
31 May, 2012 @ 2:18pm
16 Jun, 2012 @ 6:24am
4 Change Notes ( view )

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Mastered Magicka

Description
Adds spell-scaling based on how many stat points you've invested in Magicka and what perks you have in the Spell School skills.

For every 10 Magicka (1 point) you have beyond your starting 100 all your spells become 2.5% stronger. For each individual Spell School the maximum gain that you get this way is capped based on what mastery perks you have: Novice - 12.5%, Apprentice - 25%, Adept - 50%, Expert - 100%, Master - 150%. Only your base Magicka is taken into account - Magicka gained through spells and effects does not count.

So lets say you spent 30 points on Magicka for a total of 400 base Magicka, and have Expert Destruction and Apprentice Conjuration. The buffs you get are 75% for Destruction spells and 25% for Conjuration spells.

Why make another spell-scaling mod, you ask? I've found that all existing ones tie the benefit either to the level of the skill, the level of the player, or what perks you have. All of these approaches neglect the fact that anyone can achieve maximum proficiency at magic by using the Enchantment stacking exploit. So everyone ends up getting maximum damage without any real investment. By tying my implementation to your base Magicka I make it so that you can stack all the exploits you want, you will only be a powerful mage if you earnestly invest into being one.

Also I've made my mod as unobtrusive as possible. The buffs are based on a carbon-copy of the corresponding Alchemy effects. So it should work with any other magic mod that doesn't tamper with the way a spell's magnitude is calculated or outright removes the ID's of the mastery perks.

UPDATE 1.3:
* Small fix that should reduce potential problems with load order.
UPDATE 1.2:
* Added a power that toggles the effect on and off for when you want to try other scaling mods. The power is called "Toggle Mastered Magicka". If it doesn't get added to your character, disable the mod and delete it from your hard drive completely (you can do it without unsubscribing), then load your game and save. Then reinstall the mod and load your game (tedious, I know, but that's just how Skyrim works).

RECOMMENDED OTHER MODS:
Mastered Magicka - Enchantment Fix
Mastered Magicka - Bound Weapons

NOTES:
* When you gain Magicka or a perk, it can take up to 10 seconds of in-game time (outside of menus) to update the buffs. So don't rush for checking the new power of your spells immediately.
* The mod has a side-effect of also increasing the power of your enchantments. It can be fixed by using the Enchantment Fix mod listed above.
* I've noticed that the buffs remain if you disable the mod without deleting it, which can be problematic if you're trying out different mods. Use the "Toggle Mastered Magicka power" to turn the effect on and off.

TESTED COMPATIBILITY WITH OTHER MODS:
* Balanced Magic by Mysty - fully compatible. Thanks to JRDH who tested this.
* Midas Magic by Xilver - partially compatible. Most spells scale, but some custom spells reportedly do not. Fun mod, by the way :)
* Mighty Magick Skyrim by Damar Stiehl - incompatible. Spells do not scale at all. Your should use his Scaling module instead.

Featured on Skyrim GEMS[skyrimgems.com].
89 Comments
Gormathius Nightstrider 7 Jul, 2020 @ 3:26am 
Kay cool, thanks for the quick response!
Eps  [author] 7 Jul, 2020 @ 1:55am 
There's an intentional upper limit, yes.
Gormathius Nightstrider 7 Jul, 2020 @ 1:23am 
After fiddling around a bit I've determined that there's an upper limit somewhere below 1k magicka (seems to be around 700) where the incinerate spell won't go above 240 damage without enchantments. Is this an intentional limit for the sake of balance or is it just how Skyrim works? Love the mod either way.
Anton 27 Nov, 2017 @ 4:17am 
Hi Eps,
Can you add mastered magicka to perks version?
Meliphis 26 Apr, 2017 @ 6:29pm 
Thanks!
Eps  [author] 25 Apr, 2017 @ 2:14am 
The mod's ported. Enjoy :)
Eps  [author] 14 Nov, 2016 @ 2:02pm 
I might, but no ETA on when I'll get the free time to do so.
Meliphis 14 Nov, 2016 @ 1:33pm 
Are you going to port this to Skyrim SE? Id love to see this mod on there.
Viceroy 14 Nov, 2016 @ 11:00am 
Excellent, thank you.
Eps  [author] 14 Nov, 2016 @ 10:59am 
Yes, because that's how those schools react to power buffs.