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So if the proposed fix works for you then who am I to say otherwise, but it sounds to me like getting so many action cards might cause other problems. My advice would rather be to use Yssaril as-is and play up against their weakness (pressure them early). But if it matters to you that this change goes canon, then you should join the Discord channel and make the case.
Cheers and game on! :)
But to the issue; The Yssaril stalling power is indeed very potent, especially in the late game. However, Yssaril have their weakness in the early game, without much resources, fleet or technology they can and should be pressured a bit by the others races. Basically, if you leave Yssaril alone for too long, they'll always end up surprising you. All in all, this version of Yssaril has been played over many years by a multitude of players, and most frequently in our current online community, without showing signs of being overpowered.
But - if you are an inherently passive/peaceful group, then this ability might be stronger due the meta of playstyle.
I'm new to the game and have one quick question ;) What's the different between this mod (Nova) and the "non Nova" Version?
SA's balance has really been polished over the years. And it's not easy to do since you have to factor in a lot of factors like the race abilities, starting units, starting techs, Home System etc etc and play a lot of games on multipe maps with multiple players to see how things interact with each others.
So use custom races at your own risks (and pleasure).