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[A14] Adrenaline Rush
   
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17 Aug, 2016 @ 8:34am
18 Aug, 2016 @ 10:46am
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[A14] Adrenaline Rush

Description
THIS MOD WILL NOT BE UPDATED! Use Psychology instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=747313773

This mod adds a mood boost for successfully repelling invaders, so that having to engage in any form of combat at all is not an instant punishment for your colony. They will feel good about killing raiders and defending themselves.

Psychopaths do not get the mood boost because engaging in violent combat gives them no rush, it's simply another thing they have to get done.

Those with the Bloodlust trait do not get the mood boost because they get their own, better mood boost every time they kill anything.

If you like this mod, consider subscribing to Psychology, which does everything Adrenaline Rush does and much more: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=747313773

Note: Pawns will only gain the mood boost when they, personally, strike the killing blow on an enemy pawn.
14 Comments
Turambar 21 Aug, 2016 @ 5:49am 
It must be the reason. I may have not looked all the colonists. (Thanks for the explanation you should ad it to the description)
The Word-Mule  [author] 21 Aug, 2016 @ 5:37am 
@Turambar No, taking prisoners or having survivors will not trigger the boost. A survivor must KILL a pawn, personally, to receive the boost.
Turambar 21 Aug, 2016 @ 5:20am 
I finally had the boost after an attack. Strange.
Turambar 21 Aug, 2016 @ 2:31am 
There is nothing in the debug log. I don't understand. Taking prisonners (alive), or having enemy survivors should trigger the boost anyway?
The Word-Mule  [author] 20 Aug, 2016 @ 2:51pm 
@Turambar I don't know what's wrong then, the mod functions fine on my end. Try enabling your developer console and seeing if anything pops up when you should be getting the thought.
Turambar 20 Aug, 2016 @ 1:57pm 
All these conditions are met.
The Word-Mule  [author] 20 Aug, 2016 @ 1:55pm 
@Turambar The enemy has to belong to a hostile faction, be actively attacking, and be killed by your colonist for them to get the mood boost.
Turambar 20 Aug, 2016 @ 12:33pm 
It is at the end of the list of mods, but I still have nothing (for all my colonists, so it's not because of bloodlust/psychopath).
The Word-Mule  [author] 20 Aug, 2016 @ 5:05am 
@Turambar You should see this: http://puu.sh/qHWaz/08ccf40c83.jpg If it does not work, you may be running another mod which modifies ThoughtUtility.GiveThoughtsForPawnDied. Place Adrenaline Rush lower on your list of mods -- but note that this may erase other functionality from said mod.
Turambar 20 Aug, 2016 @ 4:25am 
Doesn't work... Could it be in conflict with another mod?