Space Engineers

Space Engineers

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Licoran Class Battleship Blueprint
   
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Type: Blueprint
File Size
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22 Aug, 2016 @ 10:14am
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Licoran Class Battleship Blueprint

In 1 collection by Sarekh
[obsolete] Akhinnae Imperial Fleet
8 items
Description
A long range battleship for the Imperial Fleet

THIS IS A DEV BRANCH BLUEPRINT

just a blueprint reupload so people on stable can access the ship, too




visit the Akhinnae imperial fleet and army here: akhinnae . jimdo . com

This vessel is slow and heavy but perfectly balanced to my other creations - intended for roleplaying, not for over-powered fights.

All Akhinnae ships are designed to function on multiplayer servers

This vessel is fully equipped and features complete interior rooms. Green lights show the way to Airlocks .Yellow markings indicate stairs. Orange lights are indicating command areas.

This class features redundant systems and decentralized maintenance areas. The quarters are still empty in order to allow easy updating if and when additional parts will be published.

This ship has specifically been designed for attacking heavily armoured, moving targets outside of their attack range.

ATTENTION:

This ship comes with prepared setups for the following awesome scripts. However, due to the size and the complexity of the Licoran running those scripts might severely impact your performance up to a halt. You have been warned!

Configurable Automatic LCDs by MMaster
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=403921671&searchtext=

Phil's Ship Diagnostics by PH1L1P
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=715138160&searchtext=

Floor Plan Script by Alysius
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=716048498&searchtext=

Whip's Graphical Velocity Indicator by Whiplash141
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=698881372


HOW TO SETUP THE PROJECTOR FOR REPAIRS AND MISSILE CONSTRUCTION
*1: Make a blueprint of the OWNED ship
*2: set-up the projector for usage with -5, 6, -6, 90°, 0°, 90° and remember blueprint

HOW TU USE THE MISSILE SCRIPT

The missile script is brought to you by Whiplash141 and can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=546494746

*1: take control of the remote control "shooter reference"
*2: use the camera in the quickslot bar to aim for the target - make sure the Licoran is standing still
*3: press the trigger noe quickslot bar for the missile barrage launch sequencer group - stay in the camera mode and keep aiming for the target




Class: Licoran Class Advanced Battleship
Standard Crew: 95
Mass: 22,546,864 Kg (tare, with missile payload and booster packs)
Energetic Output overall: 2.24GW (backup battery support excluded)
Jump-capability: YES / Jump drive assembly with 10 drive coils
Jump-range tare: ca. 1108km
Solar Energetic support: none
Thrusters: 138 (Capital Ship Thruster System, including detachable rapid deployment boosters)
Gyroscopes: 96
Docking Clamps: None
Offensive Weaponry: 50 missile turrets, kinetic, guided missile launcher system with 8 AGM MK VI
Defensive Weaponry: 20 gatling turrets
Armour: dual layer composite reinforced heavy armour hull with three redundancy reserve systems, one centralized control centre with a 3-level intercomplex conveyor system and an engineering section
Secondary systems: long range com-unit, upgraded assembly units, reclamation furnaces, 2 docking areas,computer core, crew quarters, triple redundant oxygen support system, reserve energy backup system, autonomous repair system, medical bay


Reuse, change and reupload as long as you give credit and do not use it for financial purposes