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You're preaching to the choir.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3529728737
"Merryfield May 12 @ 2:39pm
Hey I figured out how to make the ships work as mechanical, rather than as biological.
If you go to where your computer stores this mod, "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\751394361\common\graphical_culture" for me, then open up the text doc.
For each ship set (unsc_01, cov_01, sangheili_01), create a new line between "fallback = ..." and "has_city_graphics" (Sangheili doesn't have the "city_graphics" line, but I ignored it so dunno if it works). Then copy & paste the following:
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
Finally save the doc, and hopefully should work. Also kinda user beware, editing game files could mess stuff up, so be careful. Still, if stuff does go wrong, then I think "verify file integrity" ought to fix whatever has happened."