Stellaris

Stellaris

6,200 ratings
Sins of the Prophets: Stellaris
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File Size
Posted
Updated
1.546 GB
24 Aug, 2016 @ 10:43pm
19 Oct, 2024 @ 11:00pm
87 Change Notes ( view )

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Sins of the Prophets: Stellaris

Description
Sins of the Prophets: Stellaris v0.4.0

Compatible with 3.13.*

Come join our Discord: https://discord.gg/9durxEz

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at http://www.moddb.com/mods/halo-sins-of-the-prophets

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod: http://www.moddb.com/mods/halo-homefront/

Features native support for "Aesthetic Cinematic Gameplay", "Planetary Assault Army & Ship", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1431928288

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=840482374

For compatibility with "Realistic Ships" please get this patch in addition to this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1437630372

For compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2465565751

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1422287488

UNSC models:
Construction ship: Scholte
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Frigate: Charon
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette/Frigate: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Popular Discussions View All (20)
155
17 Jun @ 5:10pm
PINNED: Bug Reports
Unikraken
88
17 Jul @ 3:49pm
PINNED: Frequently Asked Questions
Lavo
71
5 Feb, 2024 @ 5:34am
General Feedback and Discussion
Unikraken
2,823 Comments
ElSantoAlemán 17 hours ago 
Is there anywhere to gift tips to the modders?
SVaughan 23 Jul @ 9:51am 
@CS-HS
You're preaching to the choir.
CS-HS 23 Jul @ 9:48am 
Would love for this mod to be updated
IronWar 19 Jul @ 12:29pm 
SVaughan 14 Jul @ 12:35am 
Hey to those coming here about the biological ships problem for the first time, this fix still seems to work!

"Merryfield May 12 @ 2:39pm
Hey I figured out how to make the ships work as mechanical, rather than as biological.

If you go to where your computer stores this mod, "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\751394361\common\graphical_culture" for me, then open up the text doc.

For each ship set (unsc_01, cov_01, sangheili_01), create a new line between "fallback = ..." and "has_city_graphics" (Sangheili doesn't have the "city_graphics" line, but I ignored it so dunno if it works). Then copy & paste the following:

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

Finally save the doc, and hopefully should work. Also kinda user beware, editing game files could mess stuff up, so be careful. Still, if stuff does go wrong, then I think "verify file integrity" ought to fix whatever has happened."
Echo Sage 14 Jul @ 12:31am 
Does anyone have a clue as to not have everything under biological, tech is effected along with I cant even build most types of ships aside from 2 types.
DocHolliday 12 Jul @ 7:42pm 
please return the Charon frigate model if this ever gets updated to 4.0. Thanks regardless, this was an amazing mod!
vestofsteel 8 Jul @ 7:08pm 
Just found that out myself. It's playable, but jank.
Daepapa 8 Jul @ 7:39am 
Basically useless with 4.0, everything's classified as biological
SVaughan 3 Jul @ 1:51pm 
They don't really monitor Steam. Join their Discord and ask there. The link in the mod description still works.