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Well designed, and superfun cube hunt.. Also i really liked the move at the end.
Great map!
In continued to play the map because Timotee mentioned a nice move in the end, and, indeed, I enjoyed that last part a lot.
OrangeDot: I'm trying to figure out ways to lower the lethality, keep the same fail conditions, but not allow the player to bypass the puzzle. I'll think on it.
Timoteeei: my origional design called for a pattern of lights to highlight it and it went over the object limit. Sadness. I'll see if I can squeese one more light down there, maybe by taking a light away from somewhere else. And of course I'll try your map. :D
The part where you capture the ball was really nice.
One think that I can say,this map is so fatal! I died so many times to solve the path between lazers,lazers are a little bit cruel :)
There is a lot of way to death if you don't know where you should to go, i spent a lot of time to understand where exactly cubes are been. There is a smal problem, but maybe you should to highlight the entrance of cube area?
#F4F
Please try my puzzle . Especially i would to see comment for "Dilemma" :3