Portal 2

Portal 2

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Three Cubeteers: Laser Escape
   
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Three Cubeteers: Laser Escape

Description
The Three Cubeteers have been captured! The prison holding them is a floating maze of deadly laser fences. Your only hope is to recruit S'pheretagnan to help you free them. You'll need all of their help to reach the exit.
8 Comments
Zapperlott 9 Jun, 2012 @ 11:11am 
Holy quicksave, that laser room is insane!
Well designed, and superfun cube hunt.. Also i really liked the move at the end.
Great map!
Distant  [author] 6 Jun, 2012 @ 1:43pm 
Thanks for the feedback and thanks for sticking with it to the end. I had never expected the maze to be the most dificult part, but this is why testing is so valuable. Do you guys think I should make a little mini-map that's just that final puzzle?
sekti 6 Jun, 2012 @ 1:13pm 
I got to admit, I nocilpped around to assess the situation in the laser room because that felt like trial and error. Mazes are one thing, but mazes where you die all the time when you take a wrong turn are somewhat annoying.
In continued to play the map because Timotee mentioned a nice move in the end, and, indeed, I enjoyed that last part a lot.
Distant  [author] 6 Jun, 2012 @ 5:21am 
After playing around with fizlers, I've decided to keep the lasers. It turns out that getting back up from a mistake and a fall takes a fair ammount of time, and is actualy more punishing than lasers if the player quicksaved before entering the maze. I also managed to complete the map using only 2 cubes, but I'm going to leave that as possible because it requires very high level timing skills.
Distant  [author] 5 Jun, 2012 @ 7:34pm 
Moved some lights from the first room to make the lower cube prison entrance more visible. I learned a little trick to go over the item limit: the link indicators between buttons and their activated object count as an item but they don't place right away. So you can break a link, re-link it, and rebuild and if you do it fast enough the game won't count that link towards your limit but it will still show up in the map. Silly that it works that way, but it got me that one extra light I needed.
Distant  [author] 5 Jun, 2012 @ 6:25pm 
Thanks for the great feedback.

OrangeDot: I'm trying to figure out ways to lower the lethality, keep the same fail conditions, but not allow the player to bypass the puzzle. I'll think on it.

Timoteeei: my origional design called for a pattern of lights to highlight it and it went over the object limit. Sadness. I'll see if I can squeese one more light down there, maybe by taking a light away from somewhere else. And of course I'll try your map. :D
Fsth 5 Jun, 2012 @ 10:34am 
Thank you for doing this amazing map!
The part where you capture the ball was really nice.

One think that I can say,this map is so fatal! I died so many times to solve the path between lazers,lazers are a little bit cruel :)
Timoteeei 5 Jun, 2012 @ 10:09am 
Great final move! I realized it, before i got all three cube, but i was stuck for a while to get the lowest one.
There is a lot of way to death if you don't know where you should to go, i spent a lot of time to understand where exactly cubes are been. There is a smal problem, but maybe you should to highlight the entrance of cube area?

#F4F
Please try my puzzle . Especially i would to see comment for "Dilemma" :3