Arma 3
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
DLC: Apex
Tags: Tag Review
File Size
Posted
2.874 MB
29 Aug, 2016 @ 8:58am
1 Change Note ( view )
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co_10_SRCS_pilots_down

In 1 collection by Strango
Strango's Random Co-Op Series
13 items
Description
Description: Survivors of a helicopter crash must extract out of a hostile area. High enemy presence including air and armored vehicles. Friendly CAS (AI controlled) assisting players.

Player Count: 1 to 10

Random Elements: Random AO, Random enemy locations & compositions

Mission Duration: 15 to 30 minutes

Intended Difficulty: Medium / Hard

- Dedicated Server Support
- No Add-ons Required other than Apex
- Optional Support for RHS and CUP.
- Select-able AI Skill Level
- Enemy Strength is Scaled to Player Count.
- Uses Revive System, but no respawn
8 Comments
RueLight 19 Aug, 2017 @ 2:46am 
there is something wrong with it
some people got teleported, some others not and stayed on a little island without any boat, chopper etc.
Gopan 24 Feb, 2017 @ 4:26am 
Liberty_Valance, agree with you
Liberty_Valance 29 Dec, 2016 @ 2:00pm 
no save option, no game
Strango  [author] 25 Dec, 2016 @ 5:59pm 
unfortunately its not as simple as just putting them in the helo from the editor. since the mission dynamically supports RHS and CUP while maintaining a no addon requirement the helo must be created by a script after pre-init. as for the enemy something must have broke with a patch. most enemy groups are able to track the player squad and all, but 1 or 2 squads will be placed between the players and the shoreline.
Varanon 25 Dec, 2016 @ 3:09pm 
Here's some feedback. The idea itself is great, but unfortunately, the initial teleporting didn't work, so we used a debug console to teleport. I suggest to put all the people into the helicopter in Eden and then move the helicopter, that should work.

On our way to the coast, we did not meet any resistance. I've checked, and there was a bunch of enemies all over the place, but none on the way to the coast. Maybe a few more enemy groups would help, as well as moving them mainly to towards the coast.

Hope that helps. Good idea, I hope to be playing it again
Valhalian 25 Dec, 2016 @ 3:07pm 
Somehow we avoided basically all of the enemies on the map. We'll need to give it another go. Thanks for the mission.
Variable 13 Nov, 2016 @ 11:44am 
Hey Strogo, we tried the mission on a Windows dedicated server and ran into a problem. At the first try the pilots were at the crash site while the rest of team was at the AI spawn marker. At the second attempt the same thing happen just one of the soldiers was with the pilots. Also, the leader had an option to call in the boat, but no options to handle CAS or turn the boat around if needed. I hope you can fix this, it looks great.
CHINOX 5 Sep, 2016 @ 9:10am 
Mate, this mission is insane ! Enemies crawling out of nowhere as soon as we crashland. I manage to escape with only 3 team mates alive. I'll keep trying to get them all safe.
Thanks for this, keep them coming !
Cheers,
V.