Arma 3
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co_10_SRCS_random_patrol
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Tanoa
DLC: Apex
Tags: Tag Review
File Size
Posted
3.396 MB
29 Aug, 2016 @ 9:10am
1 Change Note ( view )
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co_10_SRCS_random_patrol

In 1 collection by Strango
Strango's Random Co-Op Series
13 items
Description
Description: Player squad must perform a patrol of their ordered way points, clearing out enemy presence as they encounter them.

Player Count: 1 to 10

Random Elements: Random AO, Random Waypoints, Random enemy locations & compositions

Mission Duration: 15 to 30 minutes

Intended Difficulty: Medium

- Dedicated Server Support
- No Add-ons Required other than Apex
- Optional Support for RHS and CUP.
- Select-able AI Skill Level
- Enemy Strength is Scaled to Player Count.
- Uses Revive System, but no respawn
7 Comments
Strango  [author] 27 Jul, 2017 @ 2:30pm 
It is very random. The default setting has it set to scale the enemy amount by the player count. You can change that setting in the lobby to either increase or decrease the enemy count. It will still be hit or miss on how the engagement goes down depending on which AO is chosen. If it's in thick jungle you could pass near and not even see them. Glad you're enjoying the mission.
RueLight 23 Jul, 2017 @ 11:05am 
i think it needs a bit adjustment, had patrol through jungle without any enemy contact :/
another time i directly got shot by close spawned enemies
one hotspot on every patrol with be nice (like a small village with civilians)
good mission
Varanon 29 Dec, 2016 @ 2:28pm 
Very nice, short, but nice firefights, plus random, plus adapts to player count. Thanks for sharing
Variable 29 Dec, 2016 @ 2:27pm 
Thanks for this, some nice firefights on this one!
Valhalian 29 Dec, 2016 @ 2:27pm 
Thanks for this one!
ultra_wrongway 29 Dec, 2016 @ 2:27pm 
Great mission Strango!
Alwarren 29 Dec, 2016 @ 2:27pm 
Nice one... Short but sweet