Space Engineers

Space Engineers

34 ratings
Total Dark
   
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Type: Mod
Mod category: Skybox, Other
File Size
Posted
Updated
54.770 KB
31 Aug, 2016 @ 5:58am
31 Aug, 2016 @ 6:40am
2 Change Notes ( view )

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Total Dark

Description
Realistic lighting settings for closed rooms and holes in planets.

It removes some visual appeal though.
21 Comments
Stico 6 Nov, 2020 @ 5:54pm 
I loved this mod back in the day. Would love to see it updated for the new version of the game.
Skandal 22 Oct, 2016 @ 12:44am 
Hi Cenda, really like this mod in single player mode. Is it possible to convert it also for the 1.153 stable version that we use on our server?
Neverathome 13 Oct, 2016 @ 11:52pm 
Is it possible to make this for stable branch, it should work now since recent patch :)
KaRei 15 Sep, 2016 @ 8:58am 
Hmm, I should look at my black shadows once again. With light scattering the shadows on planets shouldn't be totally black as the light should hit them scattered from the atmosphere and environment around. I thought there's no scattering because with 0 ambient I am getting black shadows everywhere, like the diffuse light from sun wouldn't want to scatter around. Maybe I just accidentally turned the scattering off.
cenda  [author] 15 Sep, 2016 @ 12:12am 
Guys, eye adaptation is not very well implemented in SE. We will get to redo it at some point, hopefully. Therefore eye adaptation is disabled in vanilla SE and in this mod as well. I would suggest you not to turn it on.

Regarding light scattering > there is of course light scattering in renderer, otherwise PBR rendering would not work at all. We use environment probe rendered from position of camera (essentially cube map of your surrounding), which is then used for illuminating glossy and metallic surfaces.
KaRei 10 Sep, 2016 @ 3:58pm 
oGaMo << The light adaptation is working in such way since it was introduced into SE by DX11 and planets. In the mod with reduced ambient the adaptation is just more visible than in vanilla.

I think that the purpose of this adaptation in SE isn't a simulation of eye adaptation to high brightness or low brightness environment, but that it is rather a cheap simulation of light scattering and reflection by SE. SE doesn't really simulate rayleigh scattering of light in atmosphere or the light reflecting from surrounding items, it increases the overal ambient when it has enough bright surfaces around instead. It's a cheap and unreliable method.
The problem is, that if you suppress it, you get black shadows everywhere, including on planets, because there is no other atmosheric light scattering in SE that would illuminate the shadows.

You can see the suppressed adaptation in the Black Shadows mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=761228249
AstralChild 9 Sep, 2016 @ 11:51am 
i am trying to run it on my dedicated server but the srv says it cant load the mod. tried it for several days consecutively, any hints?
CombatWombat 8 Sep, 2016 @ 2:55am 
I might have issue with eye adapation effect in this mod, seems like its working in reverse way, eg. I'm standing in dark corner of my base and everything starts to be very bright when i turn my camera towards light or sun. Logic says that dark should be even darker if you are looking at source of light.
cenda  [author] 5 Sep, 2016 @ 1:26am 
CaptPatrick01 > please, be more specific. Capture screen, send the log. I don't have slightest idea what is happening there
Azirahael 4 Sep, 2016 @ 5:39pm 
Still works! Looks good!