RimWorld

RimWorld

52 ratings
[T] MiscStuff [B19]
   
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217.554 KB
31 Aug, 2016 @ 11:58am
31 Aug, 2018 @ 12:42pm
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[T] MiscStuff [B19]

Description





Miscellaneous additions that don't really fit in any of my other mods.

● Scrap metal walls that are fast and cheap to build but extremely weak (artwork by Shinzy)
● A threat sensor can be built in unroofed space to provide data to alert lamps
● Alert lamps that will change colour depending on how many hostile pawns are nearby

Save & Mod Compatibility
MiscStuff should be safe to use with all existing vanilla saves.

More Information
T's Mods are designed to be used with the most recent RimWorld stable version unless otherwise stated in the mod title - old versions are archived on the RimWorld Nexus.[www.nexusmods.com]

Enjoy T's Mods? Donations of trading cards or emotes are welcome. :)

For more information on all of my mods including prerelease versions, credits, and license information, please check the T's Mods thread on the Ludeon forums.[ludeon.com]
40 Comments
groovybluedog 24 Oct, 2018 @ 5:11am 
Personally not a fan that the flammabilty of the walls is 100%, I was expecting a bit less :P
Telkir  [author] 20 Oct, 2018 @ 7:23am 
The 1.0 update is now available and you should follow the link in the description above to subscribe to it.
Telkir  [author] 20 Oct, 2018 @ 2:28am 
@jpinard - You can delete the Defs / ThingDefs / BuildingsStructure.xml file of the mod. That will get rid of scrap metal walls.

@"The" SeanMacLeod - They should glow yellow.
"The" SeanMacLeod 16 Oct, 2018 @ 4:09pm 
What do the alert lamps do when there are hostiles on the map but neither group is outnumbered? (e.g. five hostiles and five colonists)
jpinard 16 Oct, 2018 @ 8:50am 
Can I disable the scrap metal walls?
"The" SeanMacLeod 31 Aug, 2018 @ 5:51pm 
@Telkir
:steamhappy:!
Telkir  [author] 31 Aug, 2018 @ 12:43pm 
Updated for Beta 19.
SlothSquad 11 Mar, 2018 @ 9:03am 
My lights are glowing constant yellow, no changes when there are no hostiles or overwhelming hostiles
Natalie O'Neal 28 Dec, 2017 @ 8:31pm 
This mod adds a touch to my game that I just love. Thank you for all your hard work.
DogsRNice 18 Dec, 2017 @ 5:57pm 
I thought of a small little detail for the alert lamps: When a solar flare strikes the lamps would turn red before shutting down. Almost like the threat sensor detects in impending but temporary doom...