Europa Universalis IV

Europa Universalis IV

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Armies Reworked
   
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31 Aug, 2016 @ 1:21pm
7 Sep, 2016 @ 8:25am
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Armies Reworked

Description
Armies Reworked

Now can be used without Westernization Reworked via Patch
Updated for 1.17.x.x

Description:
This mod changes available army units in order to increase historical accuracy, player choice and variability.

Features:
  • Many new infantry, cavalry and artillery units for all countries
  • Complete rework of artillery system
  • Gunpowder weapons no longer automatic, some nations need to acquire them (many ways to do this)
  • Ability to import advanced artillery
  • Reworked Infantry Fire variable to allow for different types of firearms

You really have to look at the changes to get a feel for the mod
Complete Unit Tables Here

Explanation:
There changes here build off a concept introduced in Westernization Reworked, the idea of Reformed Technology Groups. Briefly this means that nations that are not part of the Western, Eastern or Ottoman Technology Groups must pass a series of reforms. Upon completion they will have reduced technology costs.
Armies Reworked expands on this concept to allow nations with Reformed Technology Groups to gain access to new unit types.

Armies Reworked introduces the concept of situation specific acquisition of gunpowder and artillery.
North, Central and South American as well as Sub Saharan units do not start the game with access to gunpowder weapons. They may acquire this capability through a variety of different means.
Similarly, all nations except for those with Western, Eastern or Ottoman unit types have greatly restricted access to artillery units. Muslim, Indian and Chinese unit types start off with basic artillery but will not get access to more advanced units. Instead, these nations may import artillery from a more advanced nation, which can be done in a number of different ways.

These restriction are meant to better reflect the historical spread of gunpowder artillery as well as the prolific arms trade market which allowed non-European countries to first import then produce their own advanced artillery.
Accordingly, when a nation achieves a Reformed Technology Group these restrictions are removed as that nation has a sufficient scientific and industrial base to readily compete with European powers.
In the interim, these restriction can be readily overcome through events and mechanism in the mod.

The mod completely overhauls the cannon/artillery units and replaces them with a new system.
After a certain point, artillery units will be classified as heavy cannon, light cannon or mortar. The choice of a particular artillery unit will give the player a unique bonus based upon the artillery classification.
Heavy cannon: %5 siege ability, 5% artillery combat power
Light cannon: 10% artillery combat power
Mortar: 10% siege ability

The cavalry units for Western, Eastern and Ottoman unit types have been overhauled. There is now significantly more choice as players can choose a Carabiner, Hussar, Lancer, Dragon or Curissar for most later unit levels. Ottoman units now reflect the cavalry organization of the Ottoman Empire including the Akinji, Timarli Sipahi, Kapikulu Sipahi and Garip Siphai. There is a late game switch to the reformed Mansure army cavalry designations based on Western models.

Infantry units are not overhauled quite as drastically, but there are many new units added. Reforming your Technology Groups grants access to even more infantry options.
Armied Reworked reflects the historical spread of infantry firearms technology such that only Western, Eastern, Ottoman and Muslim unit types get access to various flintlock ignition systems. Other nations with access to gunpowder have matchlock firewarms.
This is reflected in game with a infantry combat ability penalty applied to other nations past military technology level 12. The amount of the penaly scales with with increase in the Infantry Fire attribute. This restriction is removed once a nation reforms its technology group and gets access to flintlock weapons. See my detailed explanation of this in the below link.

Expanded explanation of the gunpowder and artillery concepts here

Compatibility:
Compatible with most mods that do not add very similar content.
This mod requires no DLC but can be used with all DLC

This mod uses changes to technology groups introduced in Westernization Reworked.
If you do NOT want to use Westernization Reworked, then you need to use this Patch

This mod incorporates ideas and changes from Expanded Infantry Options and should be used IN PLACE OF that mod.

Recommended Compatible Mods

Bugs, Feature Requests, Comments, Feedback, etc:
I’d love to hear from you, leave a comment below.
Any problems? Please let me know below
Please take a moment to look at my Bug Reporting Tips

Problem downloading mods from Steam?
'Manual Download' Information

Feel free to check out My EU4 Mods
Popular Discussions View All (15)
6
7 Sep, 2016 @ 7:55am
CTD bug on Artillery event
Ryuz4ki
3
7 Sep, 2016 @ 4:33pm
infantry setup
pejmany
93 Comments
Repixirq 9 Nov, 2023 @ 4:17pm 
models?
Augustus 15 Jun, 2019 @ 8:00am 
Please UPDATE!!!!
Wolves in the Throne Room 3 May, 2019 @ 5:52pm 
Does this work currently?
monsterAdamTN 21 Jan, 2019 @ 1:53pm 
Yeah If there was one thing that bothered me it was that European Countries could acess any unit making them OP because they could acess the units with the best pips even if it was not their culture
fedcba 19 Jul, 2018 @ 2:15am 
why do european countries have access to any unit culture, inclucing mesoamerican infantry in the middle age?
Zooasaurus 1 May, 2018 @ 7:35am 
Is there any chance for this mod to be updated? I want to give some suggestions for unit names too if possible
Brady Gunner 21 Dec, 2017 @ 1:50pm 
I'm a bit occupied so could some kind lad lend me an answer if I can also build older tech troops even if I was higher tech? Like even if I was tech level 32 I could still build Latin Knights or other troops of my choice and not just tech level specific ones? (Roleplay purposes)
Feraa 29 Jun, 2017 @ 2:11pm 
I REALLY hate to be like them, and I won't be. Do you have a date for this to be updated by? A general estimate, perhaps?
DaveJustDave 9 May, 2017 @ 10:17pm 
I'd sell a clondike bar for this mod to be updated.
Joseph Stalin 2 May, 2017 @ 6:37pm 
PIPS