Don't Starve Together

Don't Starve Together

563 ratings
Teleportato / Wooden Thing / Worldjump
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
683.398 KB
1 Sep, 2016 @ 10:49am
22 Feb @ 10:01am
71 Change Notes ( view )

Subscribe to download
Teleportato / Wooden Thing / Worldjump

Description
Adds the teleportato parts to the World generation and makes the Divining Rod craftable. In the settings of mod, you can choose what should happen, when teleportato is complete and activated.


Settings:
- Variate WorldSettings -- disabled (see logfile "Variate World Teleportato mod" if enabled)
- DS-like: if enabled, all the settings like more enemies and rewards are disabled ---- disabled
- How many Enemies should guard the parts. ---- medium
- Spawn tele parts in overworld or caves or both?
Completed:
- Stats regeneration for players near teleportato? ---- 0.25, small, 2
- Spawn Ancient Pseudoscience Station? ---- broken
- Spawn Thulecite statues? ---- medium
- Spawn Treasure Chests (with trap)? ---- medium
Activated:
- Generate new world? ---- yes
- Transfer invenotry? ---- yes
- Transfer "days survived" + beard? ---- yes
- Transfer unlocked recipes and prototypes? ---- yes
- min_players: At least this number of players has to be near teleportato to activate worldjump. If "half" is chosen, it has to be half of currently active player + 1. --- half

A new world will only be generated, if more than min_players are near the teleportato!
Otherwise the teleportato will deactivate again.
Players that are in caves/offline meanwhile, will get the stuff they had at overworld/when leaving transfered (without Zarklords API mod).
You even can choose a new character, without loosing stuff!

The chests, enemies and thulecite will also spawn at the locations were you found the teleportato parts previously.

NEW with version 1.125:
Now parts can also spawn in caves if you enabled that option (make sure you have the parts in your inventory when migrating, not in your backpack or follower) and if you have Zarklords API GEM mod active also stuff from players within caves is saved during a worldjump!
As of 1.21, variate world can also generate ISLANDS !

Does this also work if I enable the mod after world generation:
Yes for the most part. The teleportato parts will be spawned into your world, but without the usual look, so eg. around the wooden thing you wont see any marble floor/statues.

As Host you can type into console:
TheWorld.components.worldjump:DoJump(keepAge,keepInventory,keepRecipes)
So calling DoJump(true,true,false) will transfer everything except the recipes.

Combine this mod with my animal+setpieces mod to get a more custom/random world after worldjumping!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=758921911
Or with "More Worldsettings":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2838382897

Or combine it with my DS Adventure mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1847959350

Thx to DarkXero, he did quarter of the work for this mod!
Thx to ADM for the idea/code snippet to generate islands.
Thanks penguin0616 for finding a workaround after 2021 QoL game update to still change worldsettings on generation, while devs made this inaccessable.

Also take a look at other mods I made, see my workshop ;)
BTC 1E8HXyHEz993SPA8wNPKfFkwZU2Ep6W1dw
Popular Discussions View All (2)
2
5 May, 2022 @ 11:30am
For Modders, create your own worlds
Serp
0
7 Jun, 2022 @ 10:21am
Known Problems
Serp
378 Comments
Serp  [author] 1 Feb @ 2:52am 
@Pandoranoss: does not sound right to me, that you have to search for something (rod) to be able to better find the other parts ? This way you most likely already found all parts. So only good option would be to spawn at next to the spawn-portal ..
Hm, my suggestion would be to change optionally change the recipe of the rod, so you can craft it at beginning, if this helps. There was a mod for this, but it seems it was deleted =/: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1147289400
Pandoranoss 31 Jan @ 4:31pm 
I know it meybe wouldn't make sense, but would you ever add the devining rod socket from adventure mode? meybe as something that could have the rod socketed and placed somewhere on the map like the rest of the things, giving an option to aquire the devining rod without needing to craft it
Machine_Spirit_26 19 Dec, 2024 @ 8:10am 
It's perfect. I was looking for exactly this mod, thank you. Maybe add an option to put some endgame item like "Masque" or "Dreadstone", to activate teleportator?
GreatGonzales 24 Aug, 2024 @ 2:59pm 
Looks like what I was trying to find, thanks!
Serp  [author] 24 Aug, 2024 @ 2:10pm 
@GreatGonzales: Did not test it, but maybe this mod is what you are looking for? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2230181360 ("Do Your Map")
GreatGonzales 23 Aug, 2024 @ 7:13pm 
Is there a way to use this mod just for creating multiple islands without having the teleportato, or is there a mod that does that?
Serp  [author] 28 Jun, 2024 @ 10:12am 
@onionic tha hedhag (oregynal): I don't know what is incompatible and don't know that exactly you mean. Currently I also do not mod DST, but if you or someone else is able to write the code, I can update this mod.
onionic tha hedhag (oregynal) 27 Jun, 2024 @ 1:01am 
will this mod ever get proper compatibility with island adventures? thematics and all, the wooden thing being the wooden platform thing and all the other things it adds
Qua_xor 4 Jan, 2024 @ 4:17am 
basically if you wanna regenerate a world in singleplayer without losing your stuff
Serp  [author] 7 Nov, 2023 @ 12:13pm 
@dubious little creature there is an island modsetting. and you can combine it with my adventure mod.