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The linkage of the button controlling the L/B, elevator & (fizzler) above was nearly un-noticed; I originally thought it was yet another Source 2001 bug (becoming invisible through glass) until I noticed it was active again after.
Other than that, thoroughly enjoyed.
I thought this was a really neat map.
...I did not immediately realize that the the round button was not important to something else in the level. I could blame the fact that there wasn't a sign from the one pedestal button to that fizzler, but I'm not sure I even registered the connection at the time. Even now I am not exactly clear on why I'd want a button to disable that fizzler, since it doesn't seem to matter.
Thumbs up!
Solution video
The middle area was very cluttered, so I got confused real quick.
Thumbs up!
I won't be revealing too much by saying that you should take a moment to consider whether you have yet pressed every pedestal button in the chamber. That should get you on the right track. You're actually the second person that needed a prompt at this point in the chamber. I wonder if perhaps at a subconscious level the overgrown design makes an out-of-reach pedestal button just look inoperative rather than an integral part of the solution. Or maybe some other design element needs to be changed. Anyway, you have your clue. Let me know if that gets you unstuck.
After pressing the button-activated switch in the laser field room, it activates an angled panel near the cube dropper. (I know that's there if you accidentally fizzle it it will go to the main area) I now have the cube in the main area but I have no idea what to do after that.
The changes that are made honestly make the test play like night and day. I'm glad that the feedback was beneficial ! (I realised that was pun as I typed it, but decided to keep it in anyway.)
I noticed the bug too, that is very weird. What's it getting caught on I wonder?
Also, in the early stages of the chamber, there's an annoying glitch where the cube will stick to the light bridge and not fall properly (about 30%) of the time. I can't figure out a way to prevent this. To help, I introduced a fizzler. But this does not fully solve the problem, and the glitch may still cause some annoyance for the unlucky players who encounter it.