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I found it difficult.
getting up to the area where the sphere is.
when I figured it out, execution took a few goes.
took some thought after getting the funel, as what to do, but more thought on how.
but this was good.
at the exit area as well, but thankyou for the strategicaly placed clue :)
1 death, bounced into goo.
my bad.
light bridge not needed, to cross back to entrance area.
firing bouncy gel towards the glass, caused some to go on the other side.
so I could bounce back.
I still don't know what the flip panel in entrance area is for ?
if it is for gel placement ?
I used the portable floor.
please try a map from my workshop:
https://steamhost.cn/steamcommunity_com/profiles/76561197979332810/myworkshopfiles/
So I tried to glitch my way out by using white gel and comming back to the beginning (used a glitch to bypass the fizzler) but were killed by the turrets :p
Tweaks to remove loopholes:
– redesigned the funnel switch area
– modified and hid away the pedestal button OR gate [feedback from XLR8br]
– added glass walls to the middle corridor
– rose the ceiling room to remove a potential shortcut
Other changes:
– moved the turrets around for an added challenge
– allowed better portal placing for faster painting in the grilled corridor.
PS: I think all potential loopholes have been removed in this update. If you find one, let me know so that I can correct it.
How to know it you managed to find a loophole? In the map you will need to use all four gels, a funnel and its inverser, and use forward momentum to reach the exit door. If you manage to reach the exit without using one of these, it's probably because you used a loophole to skip part of the map.
Thank you for your feedback, I'll be releasing um update to correct that loophole and other ones that I've found while trying to negate the one you used.