Portal 2

Portal 2

Not enough ratings
The Gelden Ratio
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
11.300 MB
7 Jun, 2012 @ 6:16pm
8 Jun, 2012 @ 3:59pm

Subscribe to download
The Gelden Ratio

Description
At the far end of the room you see the Exit Door, not before you are surprised by the turrets immediately to your left. Just as you get to safety, you acknowledge the multiple gels falling around you…

I think the puzzle is moderately complex, and goes along the difficulty of my other puzzle "The Laser Vault": it may be difficult to understand where to start, but once you start it'll all come to you as you play along.

This is my 4th PTI built puzzle and it is dedicated to the use of all 4 gels, where the propulsion and bounce gel are more prominently used than the other two.

For those that didn't get the joke, the name is a play on the expression "The Golden Ratio" which then incorporated the word "gel" in the middle of it. The Golden Ratio joke comes from the top view layout of the map, which resembles a lowercase phi (φ), the greek letter associated with that same mathematical ratio.

As always, #F4F

---
v1.0 (08/06/12) _ initial release
v1.1 (09/06/12) _ tweaks made to remove potential loopholes: redesigned the funnel switch area, the pedestal buttons OR gate was modified and hidden away, glass walls were placed around the middle corridor, the ceiling room was risen; moved the turrets around for an added challenge, allowed better portal placing in the turret corridor.
5 Comments
mood3rd 7 Apr, 2013 @ 3:25pm 
good map
I found it difficult.
getting up to the area where the sphere is.
when I figured it out, execution took a few goes.
took some thought after getting the funel, as what to do, but more thought on how.
but this was good.
at the exit area as well, but thankyou for the strategicaly placed clue :)
1 death, bounced into goo.
my bad.
light bridge not needed, to cross back to entrance area.
firing bouncy gel towards the glass, caused some to go on the other side.
so I could bounce back.

I still don't know what the flip panel in entrance area is for ?
if it is for gel placement ?
I used the portable floor.
please try a map from my workshop:
https://steamhost.cn/steamcommunity_com/profiles/76561197979332810/myworkshopfiles/
Geneosis 14 Jun, 2012 @ 1:44pm 
Well, the beginning was really clever and well done... And the part with white and blue gel was a cool idea... But sadly you can't place blue gel high enough to reach the top of the pit X)
So I tried to glitch my way out by using white gel and comming back to the beginning (used a glitch to bypass the fizzler) but were killed by the turrets :p
tiagoling  [author] 8 Jun, 2012 @ 4:30pm 
Update released: v1.1

Tweaks to remove loopholes:
– redesigned the funnel switch area
– modified and hid away the pedestal button OR gate [feedback from XLR8br]
– added glass walls to the middle corridor
– rose the ceiling room to remove a potential shortcut

Other changes:
– moved the turrets around for an added challenge
– allowed better portal placing for faster painting in the grilled corridor.

PS: I think all potential loopholes have been removed in this update. If you find one, let me know so that I can correct it.

How to know it you managed to find a loophole? In the map you will need to use all four gels, a funnel and its inverser, and use forward momentum to reach the exit door. If you manage to reach the exit without using one of these, it's probably because you used a loophole to skip part of the map.
tiagoling  [author] 8 Jun, 2012 @ 4:18pm 
@XLR8br

Thank you for your feedback, I'll be releasing um update to correct that loophole and other ones that I've found while trying to negate the one you used.
XLR8br 7 Jun, 2012 @ 10:06pm 
Well done, it was fun and much easier to connect the dots, I liked it. I managed to skip the conversion gel room as I completely overlooked the entrance near the laser.