Starbound

Starbound

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Your Starbound Crew
   
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4.367 MB
3 Sep, 2016 @ 9:07am
3 Sep, 2016 @ 6:27pm
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Your Starbound Crew

Description
WARNING: VERY INCOMPLETE MOD. If you want the experience of the entire mod, please wait for a few updates until it says 1.0.

Recruit new crew members with unique abilities, explore over twenty new planets, and get your own space station! Welcome to Your Starbound Crew!

Right now the mod is very incomplete, but I figured I'd upload it anyways to see if there was any interest. The biggest feature from the old version is that you can safely install and uninstall this mod with no consequences! For anyone who never played the old versions, this is what you can expect:

Go on various missions across new planets to get new crew members
Crew members will offer unique dialogue and their own quests
Find an abandoned space station and make it your own! As you complete missions you'll be able to go back to them and find people to fix and populate your space station.
As you unlock parts of the station you'll be able to customize it as you see fit, and it will remember any changes you've made
Currently there are about eight crew members in the mod, with six really functional, I'm hoping to have a crew member of every race for 1.0
All missions are set on complete planets, with unique dungeons, mini dungeons, and biomes
There are now also dungeons in the atmosphere (floating islands!), the asteroid belt, and underground
And lots more planned, including missions set after the main story!

STARTING THE MOD: Go talk to Penguin Pete at the Outpost after you've finished the quest to get the scanner on your manipulator. It is important to note: as of this current release, you absolutely must recruit the human pilot when you first see him/her and not beam up after finishing the quest so you can continue the mod. The same is true for the space station, you must set down the teleporter and bookmark it or you'll lose access to it.
Penguin Pete not offering the quest? Press "enter", then type "/admin", followed by "/spawnitem shipyardcaptain2", then "/admin", and place the new Pirate Pete on a world you don't intend to build on.

UNINSTALLING: Delete any crew members or items you found during your play through. That's it! If you decide to come back to the mod, your space station will be there just as you left it, although you'll have to unlock the teleporter's locations again.

KNOWN ISSUES:
OH GOODNESS THERE ARE SO MANY.
Don't do the first mission without double jump or a rope, I'll try to change this ASAP.
Hylotl and Apex missions need a quest or two to finish up the mission
Floran needs a better end dungeon, more microdungeons, and a quest
Glitch needs an entire castle x 2
Novakid mission needs everything
Actually, all other planets you unlock after Glitch need everything, except for the Agaran one
There's annoying grass on the space station
Space station still needs a few things
There's only two or three unique weapons available, there will be a lot more for 1.0
Crew members need more dialogue
Crew members still act derpy and stand by your teleporter, I'm going to try to fix that.
The dialogue to get your space station members is really, really basic.
The teleporting icons are all Nuru or Bartender
Right now you have to recruit the first mate and bookmark the space station the first time you're there or you'll lose access to the rest of the mod. It's a little janky, but it guarantees that you can uninstall the mod with no problem. Hoping to figure out a way to get around this.
The traildash alt ability of moves was accidently edited and I didn't change the name, so all traildash broadsword moves are a little better.
During the Avian mission it asks you to use SAIL to get to the mission, you actually have to use your space station's teleporter to do it.
The only hard edit to game files is penguin Pete, so any mods that mess with Penguin Pete probably won't work with this, but I'll be changing this in the next few updates.
Right now only the space station saves stuff, but in 1.0 I'm planning on having every planet but the last few save, so you'll be able to build on all but ancient planets. So feel free to build on the space station, and it will save, but do not build on planets/missions and expect it to save.


Anyways, if you decide to check it out, I hope you enjoy! Just please keep in mind that it is VERY INCOMPLETE. If you want the full experience, I'd wait a few weeks until I can feel good knowing I have a solid 1.0 mod to release. Hope you all enjoy!
Popular Discussions View All (6)
22
11 Feb, 2018 @ 9:52pm
Questions about mod
King Kazma
6
13 Sep, 2016 @ 4:33pm
Criticisms (TL;DR)
BlueNights
3
3 May, 2017 @ 8:01pm
So, I was using this in multiplayer...
Nutspider
313 Comments
Devot 28 Nov, 2023 @ 5:31am 
Does anyone know the admin commands to spawn the new crewmembers?
Z03 20 Oct, 2023 @ 6:30pm 
any update from the author? have you fully abandoned this project? such a shame has huge potential
LtDragonfish 3 Dec, 2022 @ 6:00pm 
dead mod? If it is its a shame this is awesome.
Solzucht 20 May, 2022 @ 11:16pm 
this mod is not being worked on kronolos, atleast for a year now.
Aethis 11 May, 2022 @ 5:42pm 
you doin ok? just wanna check
Aethis 16 Mar, 2022 @ 2:35pm 
Oi, how you holdin up?
GandalfDaFabulous 10 Nov, 2021 @ 6:17am 
this looks like a great idea i wish it didnt instantly get dropped the moment it was brought up
Forgotten One 5 May, 2021 @ 7:26am 
I see shame
Solzucht 5 May, 2021 @ 6:55am 
this mod is currently not being worked on, atleast not officially.
Forgotten One 4 May, 2021 @ 6:00pm 
ok so umm still I cant get to the hylotl planet it sens me back to the space station and the crew members die whenever they are not on my ship they just spawn and puff dead I do hope you will fix this soon I want to continue the mod and could you make the crew members that are on the station move around? They are like statues lol so yeah I do hope you will get to the mod soon. Good luck!