Sid Meier's Civilization V

Sid Meier's Civilization V

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[BNW] Colonialist Legacies Vietnam CBO Compatibility
   
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4.277 KB
7 Sep, 2016 @ 7:32pm
2 Jul, 2017 @ 12:06am
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[BNW] Colonialist Legacies Vietnam CBO Compatibility

In 1 collection by Techpriest Enginseer
Vox Populi Civilization Compatibility Set
8 items
Description
This compatibility pack requires the Vox Populi/Community Balance Overhaul[forums.civfanatics.com] and the Colonialist Legacies' Vietnam Civilization.

In this pack, it provides fixes for all the problems the Vietnam civilization was badly coded with while balancing them for the Vox Populi.

UA: The Ascending Dragon grants the Vietnamese people a culture and food bonus for any ancient era social policies adopted while making conquest of Vietnam difficult by increasing crimes in foreign owners of Vietnamese cities.

UB: The Water Puppet Theater, a replacement of the amphitheater, grants +2 combat strength to the city for every Great Work in the city.

UU: The Viet Cong is a replacement of the Rifleman gaining a significant combat bonus and double movement when maneuvering around in forests, jungles, and marsh. Although, they are cheaper to produce; they are much weaker and are also weaker in open terrain.

If you got here without a link[forums.civfanatics.com] that directed you here... I don't know what to say but download the requirements... to this mod?

I take no credit in the actual creation behind Colonialist Legacies' Vietnam Civilization.
19 Comments
Generic Brand Coconut 8 Jan, 2019 @ 7:44am 
Thanks for the VP update

A UA that applies to people taking your cities is pretty interesting
DesertFox20591 23 Sep, 2017 @ 6:22am 
i have VP and subscribed to both this and Colonialist Legacies' Vietnam Civilization, then activated both in mods list and played VP. but when i play i get the original Vietnam of the colonialist legacies not the CBO compatibility one?
Rabid Mongoose 29 May, 2017 @ 2:07pm 
Any chance you could add unique decisions

Considering it is one of the first civilizations in history
Great idea for one 2 magistrates in ancient era grants +1% culture per great work.
Rabid Mongoose 24 Dec, 2016 @ 5:45pm 
Think that may be a glitch with the new update of CBP maybe its Gazebo or somethin...
Techpriest Enginseer  [author] 20 Dec, 2016 @ 10:00pm 
What do you mean?
Rabid Mongoose 20 Dec, 2016 @ 3:36pm 
Issues with Spies. They can't function go to cities or anything.
Techpriest Enginseer  [author] 23 Oct, 2016 @ 11:40am 
I'll look into it, despite it should have been working when I tested it.
Rabid Mongoose 22 Oct, 2016 @ 6:33pm 
3 tradition policies and 1 honor showed yielding no bonus under growth and no percentage bonus for culture
Rabid Mongoose 21 Oct, 2016 @ 6:03am 
When I ran it with the 43 civ thing it didn't show up as working no bonus.
Techpriest Enginseer  [author] 20 Oct, 2016 @ 6:51pm 
What do you mean the UA doesn't work? The policy bonus doesn't apply on the opener(since it's technically not a part of the policy tree according to the code)