Tabletop Simulator

Tabletop Simulator

81 ratings
Roulette (scripted)
   
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Game Category: Board Games, Original Games
Assets: Scripting
File Size
Posted
Updated
66.190 KB
7 Sep, 2016 @ 10:04pm
12 May, 2019 @ 11:23am
11 Change Notes ( view )

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Roulette (scripted)

Description
Original table and models by =AJSA= Moneyman12167Casey. You can find his mod here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=357782491

Wheel spinning was added to his mod by Knil.

Features
  • automated wheel spinning
  • automated bet recognition
  • automated payouts

    The wheel spinning has an added random factor so that it doesn't always end up in the same spot.

    All standard chips (10, 50, 100, 500, 1000) are supported, but only 100s are used by default to keep the colors simple.

    Custom chips are also supported. To use, name your custom chip by the value. This can include $ or € (ie. 10000, $10000, or €10000). Then put the color of the chip in the description (ie. White). Clone this object for the entire stack.
28 Comments
Villain von Badguy 25 Jun @ 4:33pm 
Hey! Tried to download this to test but it seems like there are assets missing? It keeps failing to load a pastebin link, is there any solution or is mod no longer supported?
LANFR4 1 Jan, 2023 @ 12:50pm 
can auto spin? how?
Sancho  [author] 7 Jul, 2020 @ 6:59pm 
@Moarty, thanks for the offer but I'm no longer working on TTS mods. You might be able to find someone on the discord channel that would do it. Anyone that wants to can use the code i have written so far.
Moarty 7 Jul, 2020 @ 5:44pm 
Hey! Add me so I can message you! Are you interested in adding some features to this for pay?
kadencabs 15 Sep, 2019 @ 10:19am 
it has blue box with question mark
Kodi022 30 Jun, 2019 @ 7:38pm 
you can drop the ball onto the roulette wheel on the number you want and it won't spin and actually give that number. Other than that great work. Would like a conversion table or something to easily change chip value
HugoN 12 May, 2019 @ 3:04pm 
Works good now!
Sancho  [author] 12 May, 2019 @ 11:08am 
@HugoN1, thanks for letting me know! I spoke with the dev and he thinks the physx update changed the way in which the object's resting state gets updated. I changed the coding to get around this and uploaded a fix.
HugoN 12 May, 2019 @ 3:25am 
I think the new update broke something, when the wheel stops it doesn't give or take away what someone bet
Sancho  [author] 26 Dec, 2018 @ 11:18pm 
@BlueNexus,

This was the first mod I made and I had no idea you could identify an object's type without using name/description when I first wrote it :)

Anyhoo, I uploaded a new version. I used the same method as MrStump, so chips no longer need to be named "Chip". You can also now put the value of the chip in the name (ie. $10000). Editing the script file of the chip is no longer necessary.

A note that only custom chips needs to be named with the value in the name. Standard chips can have any name, including the names he used in his mod. However, in order to identify the owner of the chip, they must still have the player color in the description. You'd need to make some changes to his mod in order to make that work correctly.