Arma 3
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CO@16 Home Unlimited - Tanoa
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Map: OtherMap
DLC: Apex
Meta: Dependency
File Size
Posted
Updated
342.856 KB
9 Sep, 2016 @ 10:30am
16 Sep, 2016 @ 9:31am
3 Change Notes ( view )

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CO@16 Home Unlimited - Tanoa

In 1 collection by Phantom Six
Home Unlimited
3 items
Description
Home Unlimited is a randomly generated mission where players spawn inside a house and must eliminate all the murderers that are trying to kill them. Players and murderers will also spawn with a random gun (depending on the mission parameter and addons loaded).

Murderers wear balacavas and bandannas (or any sort of mask) while friendlies don't.

You can set your parameters to change how random spawn locations are generated, how many enemies there are, enemies skills, how far do enemies start from you, what type of weapons you or your enemies will spawn with, how many grenades you or your enemies start with, what kind of armor are you or your enemies going to wear, how much first aid kits will you or your enemies have, time of day, and weather.

Optional addons are also supported for this mission. If the host or server runs any supported addons, there will be more weapons or clothings that can possibly be randomized to you.

Note:
- Press "F" or whatever you cycle weapon key is at the start to pull out your weapon (if you are playing on dedicated servers)
- Altis version have 20 handpicked locations
- You also have the option to select one of the 20 handpicked locations to start at manually instead of randomizing the spawn locations

Known Issues:
- Completely randomized spawns that are not handpicked may bug out and not spawn enemies. You'll get an instant mission complete if that happen. This is often the case if the random location happens to be a small island and the enemy spawn distance parameter lands in the water for every spots selected.
- You may have a small probability of dying on spawn with completely randomized spawns that are not handpicked. This also depends on the house. You may get stuck in smaller houses and end up dying if you're stuck in a wall.
- Sometimes, not all playable units are spawned at the objective location.
- Sometimes, units may not have a uniform. This is usually the case if you disable AI and take the first slot.

Optional Addons:
- ADR-97
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=669962280
- Community Upgrade Project - Weapons (more guns)
http://cup-arma3.org/
- Community Upgrade Project - Units (more clothes)
http://cup-arma3.org/
- FHQ Firearms and Weapons Pack
http://friedenhq.org/arma-ii/addons/fhq-firearms-and-weapons-pack/
- FHQ M4 (more guns)
http://friedenhq.org/?page_id=165
- HLC AK47 (more guns)
http://www.armaholic.com/page.php?id=25099
- HLC AR15 (more guns)
http://www.armaholic.com/page.php?id=26299
- HLC MP5 (more guns)
http://www.armaholic.com/page.php?id=27146
- Massi Weapons (more guns)
http://www.armaholic.com/page.php?id=21912
- Massi African Conflict (more clothes)
http://www.armaholic.com/page.php?id=21914
- RHS Escalation (more guns & clothes)
http://www.rhsmods.org/
11 Comments
Tomtomwarwar 23 Dec, 2017 @ 8:25am 
where do u start it
Variable 22 Dec, 2016 @ 12:24pm 
Cool mission!
McGregor 22 Dec, 2016 @ 11:27am 
Finally I can die on Tanoa!
jsem 22 Dec, 2016 @ 11:27am 
Nice mission!
Storp 22 Dec, 2016 @ 11:27am 
Stay covered, stay covered, stay covered, boom dead, maybe next time :)
Valhalian 22 Dec, 2016 @ 11:26am 
Solid re-playble mission. Great warm-up.
Stagwine 22 Dec, 2016 @ 11:26am 
This was a cool snack, thanks Phantom
Varanon 22 Sep, 2016 @ 12:07pm 
Nice one, although pretty brutal
Variable 22 Sep, 2016 @ 11:21am 
Cool mission, finally a chance to use some pistols.
Evans 22 Sep, 2016 @ 11:20am 
Good clean fun