安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2130864721
Clearly, if not allowed - I'll take it down, but I'm using it at my table and figured other people might get some use out of it.
on load math.randomseed(os.time())
on roll math.randomseed(math.random(1,9999999999))
That way you get new seeds each time that are not based on the time.
Its because of where the seed generation happens on roll.
You need to take math.randomseed(os.time()) out of the roll function
Current location
--Roll function. Displays roller, then does the random rolls
function roll(o,c)
printThis("((Roll by " .. Player[c].steam_name.."))", c)
math.randomseed(os.time())
local modTotal = 0
Better Location
(Very Top)
function onload(saved_data)
math.randomseed(os.time())
if saved_data ~= nil and saved_data ~= "" then
memory = JSON.decode(saved_data)
I love this thing but the non random nature was pissing me off. If you click too quickly it still will give you duplicates but if you wait at least 1 second between clicks it now does it randomly instead of going 1, 11, 2, 12, 3, 13, 4, 14,...
example: I would like rename d6 to black dice
and where can i change the result of d6 to: if 1,2,3 then 2, and elseif 4,5 then 1, and else 3
I'd love it if you added me to steam so we can talk through some ideas.
Well done and thank you for the time and effort you've put into this essential addition to many hours of fun.
May I suggest an addition, for the sake of larger parties and chat clarity?
If feasible, printing the name of often used Memory Buttons would further help (ie. WHO > WHAT > RESULT on the same line; such as Melee ATK or Wisdom ST).
Or, similarly to using the Name field, we could use the Description field for a more spacious print out, allowing more flavour and flexibility, visually (RP friendly, no / higher character cap, improved readability / syntax, etc.)
This suggestion only comes from being in a larger-than-average party with active voice and text chat, where rolls may get lost, or need explaining or repeating. Hmm... perhaps a 'Repeat Last Result' button may also be handy as a refresher or spamming a great roll! Thanks for reading.