RimWorld

RimWorld

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Helpful Lights and Miscellany V3.0 A17
   
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11 Sep, 2016 @ 1:34pm
29 May, 2017 @ 3:39am
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Helpful Lights and Miscellany V3.0 A17

In 2 collections by Willowisp
Helpful Bot's Rimworld Realistic Darkness Collection
12 items
Helpful Bot's Hostile Environment Collection
16 items
Description
UPDATED FOR A17!!! IMPORTANT NOTICE; I'M GOING TO BE REMOVING THE TORCH AND LAMP CHANGES AND KEEPING ONLY THE BUILDING AND ITEM ADDITIONS.

A small mod that tweaks vanilla torches and lamps, adds four lights, glass walls, and advanced sandbag fortifications. Two of the lights are gated behind solar power technology and while expensive, require no power.

This is a relatively impromptu mod made in response to Realistic Nights community requests using assets that i've been using in my own game for some time.

The list of changes and additions:
  • Gated under solar power research:
    • Outdoor Ground Lamp: A powerful but expensive solar-powered light only placeable in areas without a roof.
    • Indoor Ground Lamp: A device that harnesses a self-contained Bioluminescent mushroom ecosystem to shed light. Expensive but doesn't require energy to function. Weaker than a torch and only emits dark-pink light.
  • Wall Light: A light of similar stats to a standing lamp that is attached to a wall.
  • Floor Lamp: A light installed into the floor that takes more power than a standing lamp but also has a higher glow radius. Vanilla standing lamps have a very slight advantage in energy efficiency.
  • Glass Walls: Walls made almost entirely out of polarized tempered glass that allow artificial light to pass through its borders. Probably the single most helpful structure one can build to increase the energy efficiency of a base.
  • Fortification: An expensive upgrade to sandbags that requires a hefty sum of uranium to construct. Sandbags cover = 0.65; Fortification cover = 0.75.
  • Tweaks (overrides) to vanilla torches and standing lamps: Halves standing lamp power consumption and increases glow radius. Increases torch glow radius.[/list]


    FOR NON STEAM DOWNLOAD GO TO LUDEON FORUMS AT
    https://ludeon.com/forums/index.php?topic=23244.msg247075#msg247075



56 Comments
Thundercraft 9 Jul, 2021 @ 12:39pm 
I haven't played Rimworld in a while, so I'm not sure about recent versions or relevancy. Still, have you considered releasing an energy-free "Indoor Ground Lamp" as a separate, updated mod? I'll get back to Rimworld one of these days and I would definitely be interested.
Willowisp  [author] 9 Jul, 2021 @ 8:35am 
Ty thunder. With that, is this still relevant?
Thundercraft 30 Jan, 2020 @ 12:34am 
The thing that I miss from this mod is the "Indoor Ground Lamp". It uses no power. And the idea of using Bioluminescent mushrooms seems clever.

There isn't another mod which adds a similar indoor, no power light source... is there?

BTW: The "tweaks" this mod did for vanilla torches and standing lamps is pretty much irrelevant now. As of [0.19], Tynan significantly reduced the power consumption of regular lights.
Thundercraft 30 Jan, 2020 @ 12:29am 
Most of this mod can be replaced by using other mods. For example, Outdoor Lamps adds several outdoor lights that auto power-off during the day, including a solar-powered version. The Floor Lamp can be replaced by Floor Lights . The Wall Light can be replaced by the Wall Light mod or Glass+Lights . Speaking of, Glass+Lights also adds Glass Walls (and I'm sure there are other mods for that). The Fortification can be replaced by an embrasures mod such as ED-Embrasures .
Silveressa 29 Jan, 2020 @ 10:11pm 
So... Any chance of an update?
Samhain Jack 21 Nov, 2017 @ 12:19pm 
Update please? I love this mod and miss it so much
XXYY君 25 Jul, 2017 @ 9:02am 
Really appreciate your mod!
Willowisp  [author] 21 Jul, 2017 @ 3:23am 
At the absolute least, i'm going to remove the tweaks to things like torches because it violates my biggest pet peeve: mods that mod to many things that aren't their primary purpose. This mod's purpose is to add items to the game that generally provide some extra tools to help in realistic darkness games. While torch changes are in that vein of thought, its still an unecessary change to a game mechanic and NOT an extra item.
Willowisp  [author] 21 Jul, 2017 @ 3:17am 
I'm going to try in investigate whether I can keep it here for you guys but disable additional people finding it. I may do nothing I don't know. Perhaps I just won't update it to A18. I feel like the glass wall and forification should be technology gated. Since I personally play with uranium as a non-small volume resource, it makes it difficult for me to properly balance costs. So just to reiterate I swear that nomatter what I choose to do, I won't do anything that could potentially harm anyones save files.
Willowisp  [author] 21 Jul, 2017 @ 3:11am 
Hi guys. So after some thought I've decided to close this mod. After returning to the game and playing around with it, i've become quite disappointed with its balance. I just don't feel its anywhere close to the level of polish of my other mods and I simply don't have the time to do what I think necessary to achieve that polish. I'm going to leave it up for a tiny bit longer before hiding it. If you still want to use it Ill be putting it up on the forums but it will be an unofficial mod of mine moving forward. I hope you guys can understand and that it doesn't harm anyones game. Just FYI , whether you're subscribed to this mod or you manually placed it in your mods folder doesn't matter. All that matters is that you have a mod with the items that this mod provides so you can continue saves.