Space Engineers

Space Engineers

Not enough ratings
Airtight Docking (Vanilla)
   
Award
Favorite
Favorited
Unfavorite
Type: World
Mod category: Exploration
File Size
Posted
Updated
2.348 MB
11 Sep, 2016 @ 2:06pm
3 Oct, 2016 @ 5:36pm
2 Change Notes ( view )

Subscribe to download
Airtight Docking (Vanilla)

Description
Completely vanilla without any scripts or Programmable Blocks.

Any feedback or suggestions would be appreciated.

Inspired by Nerfrunner https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=418493196&searchtext=airtight+dock

A pilot controled, semi-automatic, airtight, docking system composed of self-contained modules so you can walk or move vehicles from a ship to station without removing your helmet or waiting through multiple airlock sequences. Attempted to design modules for easier retrofit into existing designs.

Modular, self-contained, and preprogrammed. Nearly plug and play, but requires minimal set-up for ship modules (not stations). Just build/retrofit an opening with similarly configured Merge Blocks in your current design to merge with the pre-built modules. For ship contruction, first group your ship's Thrusters and Gyroscopes together. Second, add a power off Thruster/Gyrosocpe Group action to slot 1 in Airtight Dock Timer Docking 1, and power on Thruster/Gyroscope Group action in Airtight Dock Timer Undocking 4. For both ship and station contruction, once main areas are restored to airtight and repressurized, turn on Airtight Dock Module's oxgen intake Air Vent set to depressurize, fill the module's Oxgen Tank to 40% - 70%, and power off intake Air Vent in target range (do not over fill or else system will not work). Built in sequence dead-switching and door power switching helps prevent your friends from accidently decompressing your ship/station.

To use: (Always check permissions)

Airlocks - All my airlocks operate using panel button 2 to cycle inside (pressurize), and panel button 3 to cycle outside (depressurize).

Docking Sequence - Enter small demo ship from the front and close cabin doors to pressurize. Step into Flight Seat and press hotkey 2 to view docking Camera. Very slowly and gently "kiss" the station's Merge Blocks, making sure that all four station blocks are mosly aligned (ship damage warning if you fail to do so). Station's docking sequence will automatically trigger when the Sensor detects your ship, and you will see the station's docking doors close. Once mostly aligned, press hotkey 1 to trigger the ship docking sequence. The ship's cabin door will automatically open when it is ready for you to disembark. As you cross the tunnel, you will need to jump over the very last section of the Airtight Hangar Door. At the entry area infront of the station entry door, press panel button 1 to activate cargo Piston/Connected extend/unlock sequence (although the demo ship does not have cargo connectors, this step unlocks the station disconnect sequence).

Undocking Sequence - Last player to board ship press station panel button 2 to unlock/retract Connector/Piston, and close station access door. Once all players are aboard, step into flight seat, and press hotkey 3 to trigger undocking sequence. Ship cabin door will close, the tunnel will depressurize, and when the ship detects no oxygen the merge will break, ship dock Airtight tunnel doors will open, and you will hear the Thrusters/Gyroscopes power on. You may now proceed to back away from the station. The station will finish its undocking sequence 20 seconds after it detects no oxygen in the tunnel.

Planned Updates:
* Pictoral walk-through. I just need to pull these over to my Mac partition to edit the screen shots in Photoshop. (completed 10-04-2016)
* Update and release blueprints.

Known Bugs:
* Air Vent actions are not saved when copy/paste and building from blueprint, both creative and survival. This is a known issue with Keen. I will release bluprints after this has been fixed. (10-03-2016) This has been fixed with Update 01.149 Stable so now I just have to finish fixing the blueprints.
* Ships loose all oxygen upon block merge. Check helmets before triggering undocking sequence.
* Ships loose hotkey mapping after undocking sequence is triggered if you quit game and then log back in while docked. Undock all ships before logging off.