Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And thank you for the valuable tips. I will try the angled plate and keep Hammer in mind.
P.S.: Such a huge logic circuit for two elevators and one funnel is insane. I didn't know before, it would become such a monster.
Anyway this map is a really advanced demo of how to use logic gates to make interesting things... Will add it in the Map Creator Tools collection too :p
I will try that.
You figured out you need an OR input to the 'reset' circuit (accomplished with two lasers into one floor catcher with one laser initiated with pedestal button) unfortunately I couldn't follow the other input to its source, way too many indicator strips. What you need is something that produces a lag and fires once into your OR gate.
This is easy, have a cube drop into a tractor beam and as it moves (slowly) along it's path, have it interrupt a laser to catcher. The catcher turns the other OR gate laser off so when it is interrupted it will give a single lasing pulse into your OR gate. This should give you a nice lag to reset your circuit and give you some 'insanity' prevention.
Hope this helps, but you should give Hammer a try, you're obviously smart enough and Hammer has stuff like logic_auto to help you fix default start problems. If I was doing this in Hammer I would just reset after OnMapSpawn.