XCOM 2
106 ratings
Richards Classes (LWPP) [Old, Unsupported]
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.398 MB
14 Sep, 2016 @ 12:34pm
19 Aug, 2017 @ 1:21pm
17 Change Notes ( view )

Subscribe to download
Richards Classes (LWPP) [Old, Unsupported]

In 1 collection by Richard
XCOM2 Mods by RICHARD
19 items
Description
No Longer Supported as I stopped playing Vanilla X2 a while back.
I've moved all my resources into the WotC Expansion now and play that exclusively.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1253020874

A collection of my classes combined to utilize the Long War Perk Pack. The Longwar Perk Pack is required for this mod to work correctly. Please note that this pack will stay combined as it is easier for me to edit so please just disable the classes you don't want (see below).

Contents:
1/ Class Summaries
2/ How to Disable My Classes
3/ How to Disable LWPP Classes
4/ How to Balance My Custom Perks (Config File)
5/ Longwar 2 Version
6/ War of the Chosen DLC
7/ Recommended Add-Ons

1/ Class Summaries

For the full list of perks for each class please view the Discussions section.

i. The Assassin
The Assassin uses Stealth, Swordplay and Sniping to hunt down individual targets. This class is built in mind to lie in ambush and seize opportunities to ambush enemies.

ii. The Demolitions
The Demolitions mixes CQB combat with explosive deployment. They have the explosive capabilities of a grenadier but can also serve in mid to short range combat.

iii. The Gunner
The Gunner does what you expect, they use the cannon to deploy heavy fire. They have a wide range of perks allowing them to take multiple shots, deal lots of damage and provide support fire.

iv. The Mage
A Psionic class designed to level up like a normal soldier. I don’t like the way the Psionic soldiers level up and I under use them a lot. As a counter balance, this unit cannot learn all the psionic abilities. Feel free to disable this class if it doesn’t fit your game.

v. The Marksman
The Marksman is a sniper focused soldier. They are built with the XCOM EU Sniper in mind but also retain some of the Sharpshooter style gameplay.

vi. The Medic
The Medic uses the Gremlin to deploy medical aid to anywhere you need it. They provide effective healing and are over watch specialists.

vii. The Raider
The Raider is a highly aggressive class built to fight up close and personal. They use the Shotgun & Sword.

viii. The Rifleman
The Rifleman is the grunt soldier of this pack. They can fight aggressively, easily taking enemy positions with assault tactics or fight more conservatively/defensively in the mid ground.

ix. The Scout
The Scout is a bit of a wildcard and very easy to overextend in battle. They can use stealth to spy on enemies, diversionary tactics to distract & evade foes and are master gunslingers able to pull of powerful pistol attacks and even kill from concealment.

x. The Survivalist
The Survivalist is a jack of all trades type. They can use any primary weapon and have a mixed perk set that allows them to be versatile and stay alive. They cannot specialize in anything but are the most flexible class in this pack.

xi. The SWAT
The SWAT is an aggressive unit best used on the frontlines. They can get up close to enemies to take them out, distract enemies with evasive perks and utilize tactical gear to support the squad if needed.

xii. The Technician
The Technician is the primary hacking unit in this pack and a very useful support tool. Using the gremlin, they can buff allies and debuff enemies, providing a variety of perks for players to utilize.

2/ How to Disable My Classes

Go to this location in your Steam Workshop folder;
steam\steamapps\workshop\268500\763647854\config
Then open "XComClassData"
Then you can comment out the ones you wish to disable with ";"

; Toggle What Classes You want to turn on/off here by commenting out with ";"
[XComGame.X2SoldierClass_DefaultClasses]
+SoldierClasses="Assassin_RS" ;Assassin
;+SoldierClasses="Demolitions_RS" ;Demolitions
;+SoldierClasses="Gunner_RS" ;Gunner
+SoldierClasses="Mage_RS" ; Mage
+SoldierClasses="Marksman_RS" ; Marksman
+SoldierClasses="Medic_RS" ;Medic
+SoldierClasses="Raider_RS" ;Raider
+SoldierClasses="Rifleman_RS" ;Rifleman
+SoldierClasses="Scout_RS" ;Scout
+SoldierClasses="Survivalist_RS” ;Survivalist
+SoldierClasses="SWAT_RS" ;SWAT
+SoldierClasses="Technician_RS" ;Technician

The above example would disable the Demolitions & Gunner Classes.

3/ How to Disable LWPP Classes

Go to this location in your Steam Workshop folder;
Steam\steamapps\workshop\content\268500\719109968\Config
Then open "XComClassData"
Then you can comment out the ones you wish to disable with ";"

[XComGame.X2SoldierClass_DefaultClasses]
;-SoldierClasses="Grenadier"
;-SoldierClasses="Specialist"
;-SoldierClasses="Ranger"
;-SoldierClasses="Sharpshooter"
;+SoldierClasses="LW_Assault"
;+SoldierClasses="LW_Shinobi"
;+SoldierClasses="LW_Sharpshooter"
;+SoldierClasses="LW_Ranger"
;+SoldierClasses="LW_Gunner"
;+SoldierClasses="LW_Grenadier"
;+SoldierClasses="LW_Specialist";

The above example Disables All their Classes.

4/ How to Balance My Custom Perks (Config File)

Go to this location in your Steam Workshop folder;
steam\steamapps\workshop\268500\763647854\config
Then open "XComRS_SoldierSkills"

In here you will find data for my custom abilities (arranged by origin class) that you can edit. I have left notes to make it as easy as possible. Changes here will now update the perk text descriptions but any time the Mod is updated your changes will be reset.

5/ Longwar 2 Version

For the Longwar 2 Version go here;
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1113737016

6/ War of the Chosen DLC

For a WotC Version go here;
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1124840874

7/ Suggested Add Ons

Cost Based Ability Colors (Utility)
Color codes abilities based on AP usage. Is useful good, much fantastic, many recommend.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=651306416
Popular Discussions View All (15)
7
17 Aug, 2017 @ 4:49pm
Playable Long War 2 Version
InterventoR
3
12 Aug, 2017 @ 3:30pm
Regarding the August 10th, 2017 update
Yunzhao
0
4 Mar, 2018 @ 10:09pm
About pistol upgrade for scout / survivalist
Maximilian17
439 Comments
11 Sep, 2020 @ 7:35am 
god I love the scout class so much. with all the detection range decrease abilities and the bonus from GTS a scout can stand in the open right next to an enemy. my scouts have a detection radius of 0 tiles.
Conefed 22 Feb, 2018 @ 8:17pm 
My mage has placeholder/error messages for her lvl1 ability on strategy layer, in tactical, she has no abilities at all.
Richard  [author] 22 Nov, 2017 @ 12:44pm 
No shadow shot has aim and crit bonus. Can only be used from stealth
starrynite120 21 Nov, 2017 @ 2:38pm 
Is Shadow Shot an instant kill?
Richard  [author] 31 Aug, 2017 @ 12:25pm 
Phelan Hood 31 Aug, 2017 @ 4:06am 
Any class pack you could add would be greatly appreciated
Richard  [author] 30 Aug, 2017 @ 3:08am 
Well it looks like I will have to make a seperate version of this for WotC, I'm not sure if the LWPP is going to be supported by Pavonis though.
I've got a rough version of my class pack working (with 2 class trees and no LWPP perks) which seems to work fine so far so what I might do is salvage some of the LWPP perks into that and focus on making the 2 trees as good as possible. Hopefully some integration will come along at some point to resupport 3 trees with WotC, even if its not the LW version (I know there was one for vanilla made).
Newt 29 Aug, 2017 @ 2:15pm 
true too :)
Richard  [author] 29 Aug, 2017 @ 2:13pm 
Personally I never liked any of the AWC mechanics, the way they handle it in WotC is a lot better.
Newt 29 Aug, 2017 @ 1:06pm 
true. a better awc or a better awc 2 are really good