Insurgency
35 oy
CallOfDutyMW3 Hybrid Sight for Insurgency 2x Red Dot Scope
   
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Modifications: Weapon Skins
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1.891 MB
15 Eyl 2016 @ 7:21
16 Eyl 2016 @ 2:03
2 Değişiklik Notu ( görüntüle )

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CallOfDutyMW3 Hybrid Sight for Insurgency 2x Red Dot Scope

PP tarafından 1 koleksiyonda
CallOfDutyWeaponPorts/Mods
99 öğe
Açıklama
Call Of Duty Modern Warfare 3 Hybrid sight for Insurgency 2x Red Dot Optic

Credits :
Models and textures - Activision , Infinity Ward

Warning :
- There is a reported major graphic bug that occurs where game graphics become pixelated when this mod is used. If this bug occurs please unsubscribe this mod and inform the author.
11 Yorum
VN_Lokas 19 Eki 2021 @ 10:55 
Incorrect impact position and reticle. The phenomenon of deflection to the top of the reticle. hope you can fix it. And thanks for the great design
Watermelon Farmer 30 Eyl 2020 @ 8:31 
point of aim and point of impact does NOT align! cool import of viewmodel, however! :D
Hodor 28 Tem 2018 @ 18:40 
After more investigation, indeed the comment 7 posts below this is true. The lens has both warp distortion and a down shifted shader causing terrible inaccuracy. Here is the functional 2x reticle as proof and vertical symmetry check.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1457322050

It is a tragedy as I like this scope as well.
Hodor 26 Tem 2018 @ 3:18 
Like the comment below, I can also confirm this is not accurate. Probably the scope model itself is miss-aligned, not necessarily the reticle. The bullets fall way above the dot :(
N7Trooper 17 Tem 2017 @ 15:49 
at least someone make a red dot with the magnifier flipped down
PP  [yaratıcı] 13 Ara 2016 @ 19:14 
Nope.. the original game doesnt have that function so its just fixed at being 2x all the time. No toggle option
Luximus 13 Ara 2016 @ 10:57 
@Venom
I have a question, is it possible to switch/toggle between the Eotech Holographic scope and the Red Dot zoom enhancer? If so what key.
Regardless fine work on the scope, it looks and functions quite well.
PP  [yaratıcı] 30 Eyl 2016 @ 7:17 
One thing doesnt make sense to me is that that scope is just a retexture of the original scope reticule. And the materials in the scope model do not contain the reticle layer. It is rendered in game and i used the original models scope layers without shifting its positions.. so it should`nt be shooting off center
PP  [yaratıcı] 30 Eyl 2016 @ 6:57 
Reticle distortion?? Funny thing is this mod does not contain reticles and also i already tested the accuracy before i released it.. Ill check the files and if there are errors ill update this item.