ENDLESS™ Legend

ENDLESS™ Legend

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Hidden Jewelry - one more accessory slot
   
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TYPE: Extension
CONTENT: Other
Tags: UGC
File Size
Posted
Updated
205.624 KB
17 Sep, 2016 @ 12:45pm
18 Oct, 2016 @ 7:09am
5 Change Notes ( view )

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Hidden Jewelry - one more accessory slot

Description
TL;DR: This mod adds technology that unlocks one more accessory slot for your units and heroes.
With this tech and "Meritocratic Promotion" (Era 2 vanilla tech) your units and heroes will have 3 and 4 slots respectivelly. Mod works as of game version v1.5.13 with Tempest dlc (see 'known issues' at the bottom).

If your hero has unlocked skill that adds +1 slot on himself (Spare Quiver/Armor Engineer/Armor Ergonomics) with two techs he will have 5 total slots (units will still have 3 obviously).

Available for research in Era 1.

AI also should be able to research this tech.

Mod is available in English, French, German, Italian, Polish and Russian languages.

Much thanks to Konri_One for Polish translation, to Elchardus for French translation and to matteus for German translation.

Known issues (as of game version v1.5.13 with Tempest dlc):
- If you research Meritocratic Promotion (era 2 tech which adds 2 slots on army and 1 slot for jewelry) the game flags mod's tech as researched, so you won't be able to get it. Current workaround: research mod's tech before Meritocratic Promotion.
- Units can only have 3 jewelry slots max in the game (by design), so if your units already have 3 slots (by researching other techs, using other mods, having custom traits etc), researching this tech will not add another slot.

P.S. I seek people who could generously help me translate tech description to Spanish (all other languages are already available). If you are such person by any means feel free to contact me. Any help will be appreciated.
34 Comments
Konri_one (K_o) 1 Jul, 2021 @ 11:35pm 
asking them to update / tell you how to do it yourself - assuming they are active*
Konri_one (K_o) 1 Jul, 2021 @ 11:33pm 
@djwolf - I am not the creator (not sure if he is still active) but I was one of the translators.

You just explained a bug that's mentioned above in the description:

Known issues (as of game version v1.5.13 with Tempest dlc):
- If you research Meritocratic Promotion (era 2 tech which adds 2 slots on army and 1 slot for jewelry) the game flags mod's tech as researched, so you won't be able to get it. Current workaround: research mod's tech before Meritocratic Promotion.


- Going by that, I would only assume that this mod has not been updated since Tempest DLC came out.
Your problems might be caused by mod being simply outdated rather than other mods interfering.

There is not much either of us can do unless you know how to mod and can edit/update this one on your own. I no longer have the creator on my friend list but feel free to try adding them and asking them directly if they are still active on steam.
djwolf 1 Jul, 2021 @ 11:13pm 
I have "Auriga Expanded", "Hidden Alloys", "Increased District Levels", and "Build over ruins and villages", none of which I want to lose. I get the "Hidden Jewelry" ability as not researched in Tier 1. If I wait until I reach Tier 2, the ability is automatically researched - goes from green to blue. However, regardless of whether I research it or not I don't get any extra equipment slots. "Auriga Expanded" is a conversion mod while the rest are extension mods. I don't know how to make this work.
djwolf 27 Jun, 2021 @ 2:40pm 
Another mod that doesn't work.
Misery 13 Nov, 2019 @ 10:44pm 
I saw your comment about compatibility with other mods, but what about the ELCP? The Community Patch changes some pretty weird stuff, I hear, and I've recently been toying around with that, and now that I've played a few games with that, and only that, I want to get back into mods--But it's tricky to tell what'll be compatible and what won't.
fb.aazzoggerr  [author] 6 Feb, 2019 @ 12:14pm 
@(Es)ven Hassel

Thank you for your concern, however I'm currently busy with real life work and don't play this game for a very long time, so I can't ask you for your help now.
(Es)ven Hassel 5 Feb, 2019 @ 4:01am 
I would like to translate your mod into Spanish...
fb.aazzoggerr  [author] 4 Apr, 2017 @ 7:14am 
@danielmratliff21

This mod is extension-type, and doesn't change anything already existing inside the game, so it should be compatible with any mod out there. However, it uses information about slots (files made by devs, thus there are described 'known' issues), so if you use a standalone-type or conversion-type mod, that deletes those, my mod wouldn't have any effect. But it doesn't make any sense to make such thing imo, so I guess I'm free to say that my mod is compatible with everything.
Gulp DragonDawn 4 Apr, 2017 @ 6:52am 
any mod incompatabilities (non extension hero mods, auto game difficulty/turn modyfying mods)?
fb.aazzoggerr  [author] 18 Feb, 2017 @ 5:47am 
Got myself Tempest DLC, and mod works in general (tech exists and adds the slot) but with one issue - you have to research it before the Meritocratic Promotion (era 2 tech which adds 2 slots on army and 1 slot for jewelry), otherwise game just flags mod's tech as researched.