RimWorld

RimWorld

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Jamestec's Mods JT Alpha 15
   
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Items (20)
JTBetterHauling
Created by Touchable
Prioritises hauling degradable items then undegradable. You can create areas (humanlike or animal, doesn't matter) with the word "haul" in it to prioritise items in the area, multiple "haul" areas are sorted alphabetical; aHaul will be hauled before dHaul....
JTCopyBills
Created by Touchable
Copy production table bills and surgery bills. You can mix copy and pasting with similar tables (e.g. electric and fueled smithies). Copy values last until you close the game (i.e. even after loading another save). Supports Crafting Hysteresis. Version 1.9...
JTMoreAreas
Created by Touchable
Removes area limit and modifies AreaManager GUI to handle more than 10. Implements an Area Manager/Hub where you can easily edit areas. Version 1.3: Undo/Redo buttons show what the area will look like after pressing the button. https://ludeon.com/forums/in...
JTExport
Created by Touchable
Export and import worktable bills and stockpile settings. Supports Crafting Hysteresis. Version 1.5: Support (AC-)Enhanced Crafting by AlcoholV. https://ludeon.com/forums/index.php?topic=26210 Alpha 16: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?i...
JTReplaceWalls
Created by Touchable
Replace wall type and doors on the fly. No need to deconstruct and then build another. Features smart building where it won't try to replace walls that are already that type. You can replace mineable things with walls and doors; it will set the mineable to...
JTZoneButtons
Created by Touchable
Adds buttons for creating/expanding and deleting/shrinking stockpiles and growing zones when selecting a stockpile or growing zone. Note: in the pictures I'm using Recolor Stockpile by theubie and JTExport by me; they are compatible, but not needed for thi...
JTHomemadeBionics
Created by Touchable
Make vanilla bionics at machining table. https://ludeon.com/forums/index.php?topic=26210...
JTMedicinePlus
Created by Touchable
Make MedicinePlus which is normal medicine with a homemade copy of "Doctoring for Dummies; it has a potency of 1.25 (normal 1, glitter 1.6). You can make these at workbenches that doesn't require electricity or fuel. Making MedicinePlus gives XP to medicin...
JTSavagePrisoners
Created by Touchable
Lowers mood impact on selling/harvesting/accidentally killing prisoners and limits stacking to 1 (aka no mood debuff stacks). If you use the Psychology mod, use JTSavagePrisonersCompatPsychology instead available here: https://steamhost.cn/steamcommunity_com/sharedfile...
JTMeleeXP
Created by Touchable
Allows gaining melee XP from attacking inanimate things at half the rate. https://ludeon.com/forums/index.php?topic=26210...
JTCampfireCremate
Created by Touchable
Cremate bodies at a campfire, takes more work than electric crematorium, scaled according to burning apparel (1.75x more work). https://ludeon.com/forums/index.php?topic=26210...
JTMoreHydroponicOptions
Created by Touchable
Grow more vanilla stuff in hydroponics (corn, haygrass, devil strand). Hydroponics default is now rice (corn is better if you don't need food right now). Keep in mind devil strand takes a long ass time to grow and solar flares/power failures will kill devi...
JTExtendedPowerArmor
Created by Touchable
Powered power armor removes penalties; requires additional research and reactor ship research. Super armor gives bonus opposite to power armor penalties; requires Powered power armor and ship engine research. Each tier increase cost by 20 plasteel, 2 compo...
JTDrill5Eva
Created by Touchable
Drill spots don't run out. Uninstalling feature removed, get Miniaturisation Overloaded ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=751295960 ) by notfood instead. https://ludeon.com/forums/index.php?topic=26210.0...
JTWeRAnimals
Created by Touchable
Lowers mood impact (-3) and length (6 days) on killing bonded animals and no debuff stacking. https://ludeon.com/forums/index.php?topic=26210...
JTBetterCrashedShips
Created by Touchable
Crashed ship incidents when destroyed all give AI cores, plasteel and components (still gives steel and silver). Ship chunks also give plasteel when deconstructed. Roughly balanced against buildable ship buildings. https://ludeon.com/forums/index.php?topic...
JTBetterShipReactor
Created by Touchable
Vanilla ship reactor outputs 10,000 (compared to it's 1000) power because it's awesome and endgame. https://ludeon.com/forums/index.php?topic=26210...
JTOrbital
Created by Touchable
Orbital trade beacon power consumption lowered to 5. https://ludeon.com/forums/index.php?topic=26210...
JTSarcophagus
Created by Touchable
Sarcophagus mood benefit increased to 6 days (matches neutral colonist death), stack multiplier decreased to match colonist death multiplier. https://ludeon.com/forums/index.php?topic=26210...