The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Draugr Weaponry Replacer EN
   
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File Size
Posted
54.170 MB
19 Sep, 2016 @ 4:30am
1 Change Note ( view )

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Draugr Weaponry Replacer EN

In 3 collections by Destero
Recommended Mods
165 items
Armor- and Weapon-Collection
34 items
Skyrim Desteros-Cut
74 items
Description
If you like it, please give it a thumb up, it 's much better now, than the old versions! Thank you! :)

Table of Contents:
  1. Description
  2. Downloadmirror
  3. What you need
  4. My other Mods
  5. Thanks and Credits
  6. Bugs or Problems
  7. Permissionnotes

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Description:
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WHY A REBOOT AGAIN?

I needed to reboot AGAIN, because i was unable to update this mod to the newest version. I hope this new upload fixes this problem. Some bugs have been fixed since the last version of this mod.

Uninstall older versions, so this new one can take over completly!



This mod adds new Draugr-Weapons and replaces the vanilla ones. If you want to download the standalone-version, you will find it in my workshop!

List of added Weapontyps:
  1. Swords ( twohanded / onehanded )
  2. Axes ( twohanded / onehanded )
  3. Hammers ( twohanded / onehanded )
  4. Mauls (onehanded only)
  5. Shields

The weapons can be crafted and tempered at any forge! You don 't need anything more to download, to run this mod! The weapons are complemented by a new Draugr-Deathknight-Shield.[/b]

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Downloadmirror:
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Draugr Weaponry WIP[www.nexusmods.com]

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What you need:
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You DON 'T need any DLC!

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My other mods:
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Have a look to my workshop to find more of my stuff!

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Thanks and Credits
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Valadorn for his version of the "Draugr Battleaxe".

Tamira, for helping me to implement the "Ancient Draugr Greatsword" to the game.[www.nexusmods.com]

Thanks to Majormodder for permission to add his "Ancient Draugr Shield"[www.nexusmods.com]

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Known bugs:
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none i know of

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Permission:
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This mod can be used as a ressource by giving full credit to me and link to my mod.

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Please endorce if you like this mod!
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Have fun and kick some...!
Viel Spaß beim draugr plätten!


Dest.
31 Comments
Storm_at_Sea 29 Oct, 2016 @ 7:48am 
I think it runs better (at least on my PC, I'm using my oldest PC, but it still runs it better). I was out in Solstheim, it actually looks better. Much of the game, it can be hard to see gfx improvements from what you're used to because mods take you pretty far, but I guess this was mostly for console users. This should be a big help for them, I've seen Skyrim on one & the color is so washed out (like on PC before mods!). The 64bit is a big help. I also don't trust Beth.- why not include Workshop? I sense they're up to something, & I don't think they've let go of the 'paid mods' nonsense either, perhaps that's what is really cooking in the shadows of this update (64bit mods as a lure), call me paranoid but I don't trust them.
Destero  [author] 29 Oct, 2016 @ 7:09am 
When the new CK is released then after a while, the most important mods will be accessable for SSE aswell. SSE is much better, better Performance and better effects aswell. I can display more at a higher resolution with SSE while having still a better performance than with Standard-Skyrim!
Storm_at_Sea 29 Oct, 2016 @ 4:22am 
Thanks Destero lol :) Yeah, it's a little better now! Anyhow, the 'special' edition is quite an eye opener- you forget how rough things look without mods! Like I have a lot of my small mining towns & Rorikstead etc. beautified, so seeing them without- wow, you just forget these things. I went thru a barrow yesterday & didn't have your mod! Vanilla dragur weapons, so sad. Oh well, I'll be back to my modded game soon enough. :cs_axe:
Destero  [author] 29 Oct, 2016 @ 3:13am 
@ Storm_at_Sea:

Well i see it different, but your comment is welcome! Hope you feel relieved now ;)

@ Axnov:

Sure, but we have to wait for the SSE-Creation Kit, for now you can get my Nightvision-Mod on the Nexus, because it doesnt need additionol files, besides the esp. They changed the way the bsa works with SSE so they won 't work....loose files don 't work aswell, because they won 't be adressed properly.

I tried using my own mods with the bsa...didn 't work :(
Storm_at_Sea 29 Oct, 2016 @ 1:00am 
Bethesda net, no thanks. After I get full completion on special edition, I'm just returning to my modded Skyrim thru Workshop. They didn't even fix the common bugs, just a slight gfx improvement, little extra foliage then called it special. So far, I've not been overly impressed, I'm not complaining, it was free for me- but you can get a lot more from gfx thru mods than special edition, and I'm not making "another" acct. just to use mods at Beth's for a game that needed an acct with Steam to start with, how many freaking acct's do I need to play & enjoy this game?!... Sorry, early morning tirade over here :)

(3:58a.m.) Clearly need some caffeine. Thanks for letting me vent.:windhelm::steamflake:
Colfix 29 Oct, 2016 @ 12:26am 
hope you are gonna add this mod for special edition on bethesda net. make skyrim hell of alot more immersive.
Destero  [author] 4 Oct, 2016 @ 10:27am 
@ Snake: Thank you :)
Snake_King <3 4 Oct, 2016 @ 9:46am 
I like this mod very very like :D
Jamie 30 Sep, 2016 @ 12:11pm 
Heh you try atleast that is a good thing. *hugu* I am gonna try this mod out looks amazing!
Destero  [author] 29 Sep, 2016 @ 9:58am 
Well, seems to be a troll.....one of these poor creatures, living under a bridge ^^