Stellaris

Stellaris

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Empire Essentials 3 Ethos Point
   
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19 Sep, 2016 @ 2:49pm
10 Nov, 2016 @ 7:46pm
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Empire Essentials 3 Ethos Point

In 1 collection by docflamingo
DocFlamingo's Overlord Collection
8 items
Description
1.3.2 compatible

EMPIRE ESSENTIALS 3 Ethos Points Version: makes a number of changes I found desirable and puts them all in one convenient package, taking care of numerous small tweaks, both common and often overlooked. It is intended as a sort of basecoat mod that can take the place of numerous small ones and not clutter up your mod folder. Emire Essentials makes the following alterations:

UPDATE: 7/22/16: Should be much more compatible now with other mods that alter values in the defines file.


##### TECHNOLOGY #####

*5 Technologies are available to research at one time. I understand Paradox’s decision to avoid a straight tech tree to keep the game fresh with each replay but the card system has severe limitations and more choices helps alleviate them.

*Population penalties for developing technology have been greatly reduced.

RECOMMENDATION: I recommend using either “6 Technology View” by Averax or “1080p UI Mod” by Dr. Maple to make the additional technology choices easier to manage.


##### COLONIES AND SECTORS #####

*20 base core worlds.

*Add new sectors at a slightly faster rate.

*Influence costs for modifying sectors greatly reduced.

*Frontier Outposts do not reduce your monthly Influence to maintain but instead have a greater one-time Influence cost to build.


##### SHIPS #####

*Repair and Upgrade times for fleets are much faster but not ridiculous.

*Maximum navy size increased to 10,000.


##### DIPLOMACY #####

*Trade deals can be up to 50 years in length

*Integration of vassals now only costs 1 Influence point per month but will take a little longer.

*Research trade agreements are twice as efficient.

*Federations can be formed with only 3 members.

*Factions now gain strength at a slower pace.


##### LEADERS #####

*Leaders cost less to recruit

*Leader pool slightly increased in size.

*Leaders and Rulers may have up to 3 traits each.

*Critical age raised from 72 to 100 because, you know, it's the future.


##### RACES #####

*Each species (player and AI) have an additional 2 points to spend on traits to add a bit of variety.


Hope you enjoy the mod and please don't forget to rate! If you have any issues, feel free to post them here as I check messages frequently and am always happy to help.
5 Comments
JUstme27 8 Oct, 2017 @ 11:13am 
IS ths compatable with 1.8
SkepticOne 13 Jan, 2017 @ 3:32pm 
I have the latest version of Stellaris with all dlc. This mod says its out of date but it works for me, even with saved games.
AesonTiel 7 Dec, 2016 @ 11:40pm 
I just want to say that I really enjoy this mod. It makes the game a little bit less rough and increases the fun I have had. I hope it updates soon, keep up the good work!
docflamingo  [author] 2 Dec, 2016 @ 7:32am 
@joshua506: I have not tried adding this to a game already running but I suspect that is the issue.
joshua506 1 Dec, 2016 @ 8:47pm 
Downloaded the mod, and while most of it seems to work well, the Frontier Outposts still cost influence to maintain, but their price is still very high. I added this to a game already in progress, and for the most part, everything else works.