Total War: SHOGUN 2

Total War: SHOGUN 2

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Extended Clan Unit Bonuses Mod
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21 Sep, 2016 @ 7:37am
26 Sep, 2021 @ 5:08am
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Extended Clan Unit Bonuses Mod

Description
I was not satisfied with the clan bonuses so I made this mod. This mod extends the clan superiority bonuses. This mod also gives major buffs to No-Dachi Samurais, Kisho Ninjas, and Firebomb Throwers (coz nobody uses these units in the playthroughs I've watched so I gave them some love <3 ).

--------Update Sep 26, 2021-------
Increased Ammo Count from 5/5/5 to 15/15/15 of the following units
- Hojo European Cannons
- Hojo Mangonels
- Hojo Fire Rockets


--------Update Sep 29 2020--------
Seems like the Ikko's a bit too powerful. Here are some changes to IKKO units:
Bow Ronin morale from 16 to 11
Bow Ronin melee defence from 7 to 5
Bow Ronin melee Attack from 8 to 7
Katana Ronin morale from 16 to 15
Katana Ronin melee defence from 9 to 8
Yari Ronin morale from 16 to 14
Yari Ashigaru morale from 15 to 10
Bow Ashigaru morale from 15 to 10
Loan Sword Ashigaru morale from 15 to 10

--------Update Mar 6 2017---------
Heroes no longer scare enemies. This was due to the PFM's mislabeling of good_stamina to scares_enemies columns
http://www.twcenter.net/forums/showthread.php?695476-Scare-enemies-bug

--------Update Jan 9 2017---------
-Ikko Yari/Sword/Bow Ashigaru now have a reduced morale 12/12/10 from 20/20/20 respectively because of the auto-resolve steamroll
-Yari Samurai have reduced melee attack and increased melee defence. It's because they're a defensive unit.
-Naginata Samurai now have a slightly increased melee attack and defence.

--------Update Dec 13 2016--------
All Naginata Cavalry Monks are immune to attrition and are resistant to all kinds of fatigue-inducing effects(heat and cold).
Ikko Matchlock Monks have increase morale(now 20) and +2 melee defence
-----------------------------------------

Update: The mod has been optimized and should be more compatible with some/other mods (still incompatible with mods that alter unit stats and add new custom units)

All Clan changes:
- Kisho ninjas can now hide better and can use "Rapid Advance."
- Firebomb Throwers and Kisho Ninjas now have 50% more range(including blinding grenades).
- All non-hero yari infantry can now use spear wall.
- Matchlock range is further increased.
- All Katana/Bow Heroes gained some new skills.
- Some units from Saints and Heroes unit pack received some significant stat boost and some skills.
- (Edit) Ikko and Uesugi monks are fatigue resistant and are immune to attrition(coz I think they have endurance training) but still does not have the "Second Wind" ability because it will make the marathon monks obsolete.
- (Edit) Wako Raiders and Hattori Bandits can now climb faster, can hide better, and are invisible in an army stack on the campaign map (same with the Kisho Ninjas and Hanzo's Shadows).
- All No-dachi samurais have improved combat stats.
- (Edit) Hanzo's shadows are the deadliest infantry and can be the perfect general assassin if used correctly. They are also immune to attrition (coz they are elite ninjas so they are masters of survival).

Oda Changes:
- All Oda Ashigaru have significant stats extension.

Ikko-Ikki Changes:
- All Ronin are superior to their samurai counterparts(their soldier count is unchanged) but still inferior to the Shimazu Variant.
- All Ikko-Ikki Ashigaru have massive morale boost.
- All Ikko Monks have major Morale boost.

Hattori Changes:
-All Hattori Branded Infantry can now climb fast and have significant melee defence boost.
- Hattori Kisho ninjas are the strongest compared to the other variants and can hide almost anywhere.

Otomo Changes:
- All Otomo Branded Matchlock have major boost to morale, accuracy, and reloading skill.

Takeda Changes:
- All Takeda Branded Cavalry have significant combat boost.

Shimazu Changes:
- Shimazu Katana samurai is superior to the Ronin counterpart.
- Shimazu Katana Hero received some significant combat boosts.

Hojo Changes:
- All Hojo Seige units received a significant boost(accuracy, reload, and melee defence).
- (Edit) Hojo Hand mortars are now deadlier.

Uesugi Changes:
- All Uesugi Monks have better combat abilities but have lower morale (morale untouched) compared to the Ikko Variant.

Date Changes:
- Date No-dachi Samurais received a major(or should I say ludicrous) amount of charge bonus and received better armor.

Mori Changes:
- All Mori Branded Ships have more crew members.
- All Mori Branded Ships are faster(increased top speed) and have better acceleration.

Chosokabe Changes:
- All Chosokabe Archers have significant accuracy and reload skill.
- All Chosokabe Archers have minor morale and melee defence boost.

Tokugawa Changes:
- Tokugawa Kisho Ninjas are superior to regular Kisho Ninjas but inferior to Hattori Kisho Ninjas.

Note(s): This mod is incompatible with other mods that modify unit stats and currently untested for multiplayer. Works with existing save game(at least for me). I'm thinking of increasing the cost and upkeep of all samurai/monk/heroes to avoid steamrolling/spamming with the enhanced units (clan discounts will still apply).This is my first mod so more changes will (hopefully) come. I am open to suggestions.
196 Comments
SomeGuy 17 Mar @ 5:18am 
The mod still works fine in my experience. Just make sure to not use other mods that change the stats of the same units this one does - as then you'll have compatibility issues.

Though you can always manually edit mod files to pick and choose which units they affect if you really want to use 2 balance mods at once.
Hexor 2 Mar, 2024 @ 11:31pm 
can you update mod pls
ёбаный в рот! 👿 15 Jul, 2023 @ 8:31am 
Interesting mod... Can anyone tell me if it still works in 2023?
DizzyDog 10 Jun, 2023 @ 10:33am 
hi,i'm wondering why yari samurai is buffed,now my ashigaru is so fragile in front of ai's yari samurai sea
Creg 13 Nov, 2022 @ 9:46am 
Make ashigaru even cheaper for oda
JungianHustler 3 Dec, 2021 @ 5:22am 
this overbuffs nations I feel :(
Tschuangtse 8 Oct, 2021 @ 9:51am 
@iMavy24
Are they, though? The Ikko-Ikki considered themself a peasent movement. You can see this in their lack of samurai in favor of larger infanterie corps.
They never really trained for war, it was more or less a by-product.
While I agree that - flavorwise - they should have stronger monks than default I feel like having them somewhere between Oda and Uesugi in regards to military bonuses makes a lot of sense to me.
If anything, I would like this being doubled down on with an economy-bonus / recrutment bonus.
Something like: having a temple gives an extra recruting slot, or monks can "convert" armies as metsuke can bribe them. I don't think this is in scope for this mod, though.
iMavy24 8 Oct, 2021 @ 8:43am 
why Uesugi warrior monks are stronger than ikko ikki monks? ikko ikki supposed to be the monk clan.
Donut Connoisseur  [author] 26 Sep, 2021 @ 5:10am 
@Jagerlord Sorry about that. That was unintentional. Now all Hojo Siege Units have 15 units of ammo.
Jagerlord 25 Sep, 2021 @ 2:37pm 
It looks like the ammunition of Hojo European Cannons has been reduced from 10 to 5.