Reassembly

Reassembly

26 ratings
Farmer Drones
   
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Tags: blocks, cvars, ships
File Size
Posted
Updated
187.265 KB
23 Sep, 2016 @ 5:28am
9 Oct, 2016 @ 11:08pm
7 Change Notes ( view )

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Farmer Drones

Description
Add 9 types of drones to faction2 ( the Farmer).

Including:
2 fighter drones, one of them using MLS auto cannon, another one using autofire laser;
2 attacker drones, one of them using MC3 cannon, another one using laser;
1 melee drone which has a small cannon and a big shield;
2 bomber drones, one of them using small sized HM1, another one using small sized nuclear missile;
1 torpedo drone which has a small cannon and unguided torpedos;
1 archor drone which has a immobilize laser and a small shield.

Add 2 types of noclip deck blocks for building carriers.
Allow players to use farmer mega thruster.

If your farmers need repair drones, check it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=772778214


Non-steam users can find my mods here:
http://www.anisopteragames.com/forum/viewtopic.php?f=9&t=5013
23 Comments
Saeb 17 Sep, 2020 @ 7:12pm 
the nuke drones are overpowered af
米拉_Official 24 Dec, 2019 @ 11:42pm 
为评论区增加中文!
啃个栗子 18 Dec, 2019 @ 8:08am 
支持加油
Lily-an  [author] 13 Jul, 2017 @ 9:13pm 
melee drones cannot beat melee spike ships soon.
Baccalon 12 Jul, 2017 @ 11:41am 
Yeah, but they are vulnerable to defense systems and are unshielded, plus they are extremely expensive.
Lily-an  [author] 11 Jul, 2017 @ 9:11pm 
nuke bombers can also beat a fleet in seconds.
Baccalon 10 Jul, 2017 @ 11:42am 
The melee drone is absurdly overpowered, if I fire a few of them any capital ship is turned to shreds in seconds
Lily-an  [author] 16 Oct, 2016 @ 3:23pm 
@MrCr3ep3r:
They are mean to do that, just like Bee anchor drones but do it better.
Froschreiniger 16 Oct, 2016 @ 2:01pm 
the anchor drones are really op if you have a few they will imobilize a ship but if you have a swarm theyl drag even the largest battleships across the map and rip it apart in seconds
Lily-an  [author] 9 Oct, 2016 @ 10:29pm 
No, if you remove the "power=X" code, that cannon or laser will become power free to fire, just like you input power=0.