STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Effixian's Electromesh Robes
   
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4.355 MB
23 Sep, 2016 @ 10:57am
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Effixian's Electromesh Robes

In 1 collection by Effix
Effixian's KotOR 2 Mods
122 items
Description
This adds two robes and one mask to the game.

The 2 robes are based on robes so they allow Force Powers and cannot be worn by Bao-Dur.

This mod is not compatible with the red variation of this mod, you have to pick one.

For the merchants to work, the area where the merchant is located should not have been loaded yet. For example on Telos it will work if you start at the hangar where you arrive, but the prison after that is too late and Samhan will have his original inventory. Use cheats if this approach is not an option (example: giveitem a_robe_79).

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Electromesh Robe (a_robe_79)

Defense Bonus: 2
Damage Resistance: Resist 5/- vs. Energy
Upgradable: yes, like all robes
Cost: 900
Merchant: Samhan Dobo, Citadel Station and Adum Larp, Khoonda, Dantooine

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Electromesh Battle Robe (a_robe_78)

Defense Bonus: 3
Damage Resistance: Resist 10/- vs. Energy
Upgradable: yes, like Jal Shey / Seizon Sha Armors
Cost: 2200
Merchant: Adum Larp, Khoonda, Dantooine

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Nagai Mask (a_helmet_79)

Damage Resistance: Resist 5/- vs. Energy
Saves: Will +1
Charisma: +1
Wisdom: +1
Restricted: Not useable by Wookies
Cost: 1500
Merchant: Adum Larp, Khoonda, Dantooine

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Concept by FileFront forum member Skullmstr - 2010


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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
101 Comments
ThatSaintConrad 18 Jun @ 5:48pm 
what armor mods could I put on it? So far it seems like it won't let me put any of the armor mods I have right now on there even though they pop up as options
dallen1138 4 Sep, 2024 @ 6:31pm 
Gotcha cheers man!
Effix  [author] 4 Sep, 2024 @ 9:29am 
Hey dallen, most things from K1 were left in the K2 files, so porting is not needed.
It's a bit too unpractical to do as a Steam mod and there's already non Steam mods out there that use that model.
dallen1138 3 Sep, 2024 @ 8:01pm 
Hey Effix, I noticed you ported some of the disguises and robes from Kotor 1, I was wondering if it was possible to port the Sith Governor/darth Bandon Armor robes from the first one?
Sirpikmin9000 13 Jul, 2022 @ 10:52am 
pretty cool
Effix  [author] 21 Jan, 2021 @ 9:27am 
Bro! Nice to hear from you :D
Yeah, 10 years, pretty crazy.
Skullmster 21 Jan, 2021 @ 7:19am 
It has been a long time my friend. I wanted you to know it's been ten years since you made this and I still appreciate how amazing it turned out. The red robes turned out awesome too!
Effix  [author] 14 Jun, 2020 @ 12:47pm 
No, sorry, I don't make new models.
Archangle THE JOLZINATER! 13 Jun, 2020 @ 6:15pm 
Can you make a mod to include a hooded robe?
Effix  [author] 10 Apr, 2020 @ 8:21am 
I don't think KSE "sees" any workshop content, only things in the main override folder.
You can temporarily copy the mod's files to the override folder, then do your KSE thing and remove the files again.
Or you can copy the files permanently and then unsubscribe from the mod, it could be a bit trickier to uninstall but that should be doable by looking at the dates of files.
Just make sure you don't have the same files in 2 locations, that can get glitchy.
To find the workshop folder you can do a file search on for example a_robe_79.