From The Depths

From The Depths

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Modern Marauder
   
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173.941 KB
25 Sep, 2016 @ 1:07am
1 Oct, 2017 @ 5:03am
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Modern Marauder

In 1 collection by Battenhall
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Description
New Update ^-^ 1 year anniversary
Now featuring a Half Dark Emerald engine from Mortazel's Emerald Engine line.
So now we have an up-to-date engine but not weapons systems, oh well what do you expect this is still just a marauder. This upgrade has also decreased the size of the engine bay itself, so the secondary gun can rotate 360 degrees uninterrupted.
**ATTENTION** additional tuning has occured, added more ammo input feeders to all advanced cannons, slightly moved the repair bots, and reinforced the pre-existing ammo holds. Still very volatile and this ship eats through ammo like crazy. see the qualification score picture for more details.

-Basic Description-
This Marauder Refit has been completely upgraded, the only thing that has remained the same is the basic design of the vessel albeit now as alloy instead of wood, and the main forward facing cannon. The Broadsides have been replaced with advanced cannons, the main propulsion section has been replaced with propellors and dual missile salvos, added a medium dual barrel advanced cannon to the top and the engine has been switched out for a more efficient one. Still plenty of room for upgrades, sits a little too low in the water but that could be a good thing and has a decent resource cost as is sits at about 55k+ Rp.

-True Facts- (aka features)
^22^ 179 mm advanced cannons (1m elevation mantlets) seperated into 2 eleven gun broadsides (~9s reload)
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one dual barrel 201 mm advanced cannon turret (3m elevation mantlet to handle most small threats) NOTE: this style of advanced cannon is technically outdated but still decently effective (6.61s reload)
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Twin verticle launch missile salvos seperated into 2 weapon groups featuring twelve 5m missiles each. (total 24)
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one standard issue 2000mm Cram cannon built to hurt. (20s reload) NOTE: has no armor penetration >.<
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a single layer of heavy armor across the top of the broadsides just above the water line to add longevity to the vessel.
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WARNING
When the ammo explodes, your ship is gone, nearly useless it will chain react the entire broadside for both sides of the vessel, expect to be lose around 30%-40% of your health instantly if you take the wrong hit o3o... I have made a few attempts to try and fix this, add shields if you want to but just don't get hit by another marauder's main cannon.
2 Comments
Draqvaus 4 Aug, 2019 @ 6:38pm 
Tried ammo magazines using the 2x2 ammo and encasing them in metal?
Battenhall  [author] 18 Aug, 2018 @ 10:03pm 
I know this is just one of a dozen marauder remakes but am sad no one has ever had a comment on it xD I had put a lot of hours into it and am proud of the combat efficieny score.