XCOM 2
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ADVENT Mec SPARK Rifle [WotC]
   
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27.583 MB
27 Sep, 2016 @ 1:22pm
6 Apr, 2018 @ 6:50am
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ADVENT Mec SPARK Rifle [WotC]

In 2 collections by [OG]CombatMedic02
CombatMedic's ADVENT Gear Collection
8 items
Favourite XCOM 2 WotC Mods
113 items
Description
Important: This version of the mod requires the War of the Chosen DLC.
Base Game Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1353908301

Hey guys! Here's my second XCOM 2 mod that I have been working on, it's the rifle that ADVENT Mec units use but I have made it so that you can use it on your SPARK units. :D

I made this mod to provide a standalone version of this weapon as existing mods only apply the skin to your normal weapons. While this is awesome and pretty clever I didn't want to download the many prerequisite mods I would need just to get this weapon in my arsenal so I figured I'd try my hand at making a weapon mod.

As far as I can tell everything seems to be working as intended, I've spent most of tonight testing it and I think it's about ready for release.

There are two versions of this weapon the magnetic version and the beam version. You unlock the base magnetic version when you obtain your first SPARK unit I felt that by that time the player would have probably already unlocked magnetic weaponry so there wasn't much point in making a conventional version.

You can obtain the beam version upgrade by normally researching your beam weapons, it will then appear in Shen's weapons list where you can buy the squad upgrade. Both versions of the gun comes with the suppression ability just like the originals do and I have balanced their stats with the default spark weapons in mind so they shouldn't seem too out of place or overpowered in your loadout.

I hope you enjoy my mod! If you have any comments or questions feel free to leave them below and if you enjoy the mod please click that thumbs up button, rate and favourite it. :D
52 Comments
[OG]CombatMedic02  [author] 18 Sep, 2024 @ 11:32am 
It's cool. Yeah, I never used Metal over Flesh as it changed things I didn't like. I ended up using Normalize SPARKs and SPARKs Rebalanced instead.
Epic Dovahkiin 17 Sep, 2024 @ 10:03pm 
which admittedly i have to remove anyway sorry for wasting your time
Epic Dovahkiin 17 Sep, 2024 @ 9:51pm 
i have to say this here because steam doesn't let me edit but i finally figured out which mod actually causes this and i was way off it was actually metal over flesh redux that added suppression to sparks
Epic Dovahkiin 12 Sep, 2024 @ 9:08pm 
yeah it's just a minor annoyance
[OG]CombatMedic02  [author] 12 Sep, 2024 @ 12:16pm 
I don't actually use either of those mods so I wouldn't have caught this. Not too sure how I'd fix this but I may look into it if I get a moment. It doesn't sound game breaking? It just gives you two suppression icons?
Epic Dovahkiin 11 Sep, 2024 @ 10:57pm 
well it's either MW or iridar's spark arsenal that does it i'm not entirely sure which i always run both together
Epic Dovahkiin 11 Sep, 2024 @ 10:50pm 
incompatibility/bug whatever you wanna call it when running 2 mods together results in double icons
Epic Dovahkiin 11 Sep, 2024 @ 10:48pm 
so there's a minor incompatibility with mods that add the suppression ability to sparks (you'll have 2 suppression icons when using the weapon) namely mechatronic warfare
[OG]CombatMedic02  [author] 13 Nov, 2022 @ 8:38am 
Magnetic weapons can be got within the first hour of the game anyway so it's not such a big deal.
Nero 13 Nov, 2022 @ 8:34am 
ah
i was running starting spark
i now see my problem