Portal 2

Portal 2

Not enough ratings
Factory Infiltration: we say " No turrets " (Part 1)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
9.189 MB
16 Jun, 2012 @ 4:38pm
20 Jun, 2012 @ 9:48pm
11 Change Notes ( view )

Subscribe to download
Factory Infiltration: we say " No turrets " (Part 1)

Description
These turrets want our butts. So find a way to stop them. Good luck infiltrators ; ) lol

Edit: important edit in the glass room and other edit in the principal room.

Other edits in the principal room: Correction of a portable ceiling who was not supposed to be there and a add of laser disincentive.
12 Comments
Hero's Possibility  [author] 20 Jun, 2012 @ 9:19pm 
The portable surfaces in the room barricaded by red lasers is a mistake, i thought having corrected this, you're not supposed to be able to go there. And for your bad positionning on top of the glass ceiling, i know how to corrected that. But by this place, you needed to just go down of the glass ceiling and do the same thing you did to reach the turrets platform. So thanks for those kinds of feedbacks.
Baldrickk 20 Jun, 2012 @ 8:36pm 
Yeah, that's just it, I was working at this level for quite a while and kept on ending up on top of the glass ceiling of where you first start. From there I couldn't find any portalable surface that a. I hadn't been to before, b. wouldn't kill me outright and c. wouldn't require me to move to a position from which I couldn't portal from in order to place the portal.
Baldrickk 20 Jun, 2012 @ 8:36pm 
For example, when facing the turrets, on the left is a portalable wall, 'hidden' behind a fizzler. By the time I managed to turn the fizzler off, a panel had sprung up in the main corridor there that would prevent me from reaching a portalable surface if I were to drop down. The only thing you can do if you go down then is drown yourself.
Another example of an annoying feature: right after taking out the turrets, you can place a portal on the ceiling of the room baricaded by red lasers and so get into the room. However, once inside, a light bridge prevents you from going in further, the lasers (and goo) stop you from walking out and the only place you can put portals in that room is on the ceiling. And you can't jump through the ceiling...
Hero's Possibility  [author] 20 Jun, 2012 @ 4:18pm 
No thats ok, and if u finished the level it's because u did it to the right order. i didn't done this test for just showing you the good way to take. You just need to take ur time and look around the changes ! And the title of my test is ( Factory infiltration ) so no...i will not show the way. You got to look and find the way. My test is not really hard man. You just need to look around you ,after each button pressed.
Baldrickk 20 Jun, 2012 @ 3:53pm 
No Offence, but your level design needs some work. I don't know if what I did was in the wrong order or something but I kept finding that if I went to an area, even if I could see somewhere I could portal to, I wouldn't be able to get to a portalable surface. The layout is confusing, and that much glass in the dark? You can't see where corridors are, yet alone when it is split into multiple levels.
I think when you're designing levels you need to sit back, and work out the key points you want to include, and where possible guide the player to the next step. Bonus points for re-using areas. In the world of portal, less is usually more.
Hero's Possibility  [author] 19 Jun, 2012 @ 10:02am 
The second part is about to be finish. In may be 1 hour u should see the test on the workshop.
StayTainted™ 19 Jun, 2012 @ 8:51am 
very good
Hero's Possibility  [author] 18 Jun, 2012 @ 5:29pm 
Edit: important edit in the glass room and other edit in the principal room.
RQ 18 Jun, 2012 @ 8:50am 
Crazy map and crazy lags but I made it! =) There is 2many items, that reduce performance of my computer