The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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End-Levelling
   
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17 Jun, 2012 @ 8:59am
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End-Levelling

Description
This mod makes your miscallenous skills improve on their own while you battle or sneak beyond level 50 with at least one skill at level 100 with a perk purchased.

Skyrim's classless design may be welcoming to the newcomer, but it has a serious flaw of forcing late-game characters to grind skills they never use if they wish to reach their maximum potential. This mod is geared to fix that by letting you gain levels all the way up to level 81 using whatever combat style you prefer. Starting from level 50, skills that don't have any perks acquired and are below level 100 start slowly gaining skill XP on their own as you battle or sneak close to a hostile NPC, provided that you have at least one skill maxed at level 100 with perks invested in it. The more such skills, the more skill XP the mod gives.

The specifics:
* The requirement for this effect to start are that your character is at least level 50 and you have at least one skill at level 100 with the starting perk acquired (f.e. Armsman 1 for One-Handed).
* Every 10 seconds that you are in combat (there are red dots on your compass) or sneak close to a hostile NPC, one of your misc. skills gets an amount of skill XP.
* The skill chosen to receive the XP is always the one with the lowest skill level among those that don't have any perks acquired. If there are no such skills or they are all at level 100, nothing happens.
* The amount of XP that the chosen skill receives is the greater the more maxed skills (level 100 + perk) you have.
* Sneaking gains 50% more skill XP than combat.

And yes, I know this barely makes any realistic sense. But neither does gaining perks for Illusion by grinding Heavy Armor. This mod wasn't made for the sake of realism, but for fun.
47 Comments
Gabriel 9 Feb, 2020 @ 1:25am 
does it work with ordinator?
biltart_clorn 14 Jan, 2020 @ 10:35pm 
This is a great mod. You could make it much more interesting by requiring that a skill have the original perk acquired in order to receive skill xp. "The skill chosen to receive the xp is always the one with the lowest skill level among those that have the starting perk acquired. If there are no such skills or they are at level 100, nothing happens." Make them use up their perks, dude.
Honor Guard 24 Jan, 2019 @ 6:55pm 
does this work with ordinator?
Eps  [author] 19 Aug, 2016 @ 10:01am 
You need the specific perk.
Weal_Or_Woe 19 Aug, 2016 @ 12:43am 
does this mod work with perk overhauls or do you need to have a vanilla perk aquired to meet the requirements?
Ryzen 17 Jan, 2016 @ 2:55am 
Really useful, thanks ;)
adnondevir 11 Jan, 2016 @ 5:17pm 
This is actually pretty d*** great.
Petraglyph 20 Sep, 2014 @ 4:55pm 
This is an amazing QOL improvement. Thank you sir. My mage will be able to actually smith things.
Puzzled Panda 26 May, 2014 @ 3:32pm 
Just now came back to skyrim this week and decided to give editing the mod a go finally, was pretty easy with the steps you provided, I'm happy you're keeping the mod up I still plan on using it and would have been lost if it was gone when I came back. Thanks again, wish I could sub and favorite more than once.
Pr.Jitterskull - best bug fixer 1 May, 2014 @ 2:27pm 
so hey dude, can you help me with creation kit please?