Empyrion - Galactic Survival

Empyrion - Galactic Survival

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ZeroG-Theta-Hanger
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
1.008 MB
2 Oct, 2016 @ 10:10am
1 Change Note ( view )

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ZeroG-Theta-Hanger

Description
- Unlock Level - 5
- Build Time - 2h 42m
***Resources****************
- Iron..................4310
- Cobalt..............120
- Copper.............100
- Silicon..............80

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*Theta Hanger*

White extraction crews are mining out the arifact on NingusX, we have upgrade Theta Teams planetary hanger. They needed a fast, easy and secure means to store their ships. Thankfully ZeroG was here to meet their demands. Even with our Fleet setting up for an invasion, we still find the time to further our futures with other contracts.

What discovery awaits us on NingusX? We haven't a clue yet, but at least we have a means to mantain and secure our ships~.

This is pretty much a bare bones hanger/base. Can be equipped with up to 3 turrets. The locations of on the upper level marked out for each location.

This hanger will work with all ZeroG small vessels and Hover vehicles. ZeroG Capital ships are not meant for this hanger as are most of our Capitals are not made for Planetary landings.

Please enjoy!

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*Disclaimer* ZeroG Industries puts in alot of effort in our ships. We encourage everyone to
personalize our products to be better tailored to your needs. Just remember, If you ever
reupload a ZeroG design -Please credit and link the design that you used.

Thank you for your continued support and stay tuned for more from - ZeroG!
33 Comments
Tyalo 16 Apr, 2018 @ 6:26am 
Hello, I love your design and I try to make it more larger for a CV spaceport. Unfortunately, I'm not good as you and wonder if you had already done a bigger one of this.
hydrosmith 28 Jan, 2017 @ 2:49pm 
Looking at the shape of this from the top down view I was thinking a better name for this design would be Omega, LOL. It looks great, keep up the good work!!!!
Falkon 23 Dec, 2016 @ 4:20am 
Looks great :) Just why there is no protection at the gate...?
LiquidDisease 4 Dec, 2016 @ 4:58am 
Hanger...
Jenniphurr  [author] 16 Nov, 2016 @ 10:04am 
@boanerges929 Thanks!
Yuni_A child 16 Nov, 2016 @ 8:58am 
Very cool dude!
Jenniphurr  [author] 7 Nov, 2016 @ 1:43pm 
@afederowicz Not sure if you posted in the correct blueprint or not but you seem very happy! I am glad that you have choosen to stop by here and indulge us with your excitement!

Flight controls I think work in this game. I have some but never have tried them with this game sadly :(. But I agree! the gauges and instruments should give realtime info for the ship they are in! Also the LCD screens need a bit of programming language to allow them to display certian values and such

Again thanks for stopping by and have a wonderful day!
afederowicz 7 Nov, 2016 @ 10:25am 
THX !!!!!!!!!!!!!!! Adding now !!!!!!!!!!!!!! So many MODS, all 100 % Rock Solid Steady never any C.T.D.'s Wow ! Wish Skyrim was like this stability wise.............

PS.... This is a big one.... Do you think we can addin Real working Avionic and moving pilots controls like stearing yokes, pedals, H.U.D.'s and have it all work for real not just static pictures....

From my Flight Simulator FS98 - to FSX(Steam Version) I know that such items use very little CPU / GPU from any system, even in 1998 slot one systems, never had even vague difficulty in running the most complex flight computers and fully fleshed avionics.... So if we add it in to this baby, It's going to Rock like never before !!!!!!!!!!!!!!
Magnus Armand 5 Nov, 2016 @ 9:00am 
Ahhh, well that is dumb. Not your fault though. Thanks for the info!
Jenniphurr  [author] 5 Nov, 2016 @ 2:58am 
@Magnus Armand I believe this is due to only being about to show 99 blueprints at a time. You'll have to delete older ones for the new ones to show up.

Its a hassle yes, but here is hoping that the Devs take off that blueprint limit.