Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

38 ratings
UMC World of Warcraft Units 7
   
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File Size
Posted
Updated
94.923 MB
4 Oct, 2016 @ 4:18pm
30 Dec, 2016 @ 5:26pm
4 Change Notes ( view )

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UMC World of Warcraft Units 7

In 1 collection by Callistonian
Unit Mod Compilation
31 items
Description
About World of Warcraft Units 7
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This is the seventh Warcraft unit installment from modder WollieWoltaz. This pack includes six high detail units ported directly from World of Warcraft.

As with all UMC packs, these units are only acessible through the editor. This mod does not alter any original game files. It only adds these units.

Editor Prefix: *WOW
ProtoID Range: 500000 series


Credits
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WollieWoltaz - original content port: proto data, models, textures, anim, sound, AoM compatibility

Blizzard Entertainment, Inc. - original modeling and animation

Callistonian - TotD compatibility

This mod is intended for use by scenario designers. A lot of work goes into making unit mods such as this. I do not ask that you credit me but if you use these units in your custom scenario, I ask that you please give credit to WollieWoltaz.


Original Downloads
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WollieWoltaz[aom.heavengames.com]

16 Comments
WollieWoltaz  [author] 7 May, 2017 @ 9:36am 
@Ago339
Did you ever get this fixed?
ago339 13 Apr, 2017 @ 4:08pm 
are these packs broken? i havents played in a while and none of the coment sections seem to say anything resembling broken, but the game swears they are, they did work last time i played and the priorities are still correct in the mod order, so i dont knwo what to do. i tried uninstalling and resintalling the mods
WollieWoltaz  [author] 5 Nov, 2016 @ 5:02am 
New update: Titan Ra-Den is added to this pack. He can summon stone sentinels when doing his chargedrangedattack. Hope you guys enjoy it!
WollieWoltaz  [author] 28 Oct, 2016 @ 4:33pm 
You mean in the campaign? if so.. no you can't. These are only accessible trough editor. Wish there was the console command like in the Old version, with that you can acces every unit you want in campaign and random maps. But unfortunately no one figured out how to get it back.
ちもい・Chimoi 28 Oct, 2016 @ 3:30pm 
can i use them on the normal story?
aladirian Ita 14 Oct, 2016 @ 12:44pm 
big big big
Morthwyl 12 Oct, 2016 @ 4:35am 
The health was my main problem really. (Humans footmen ahs 115, Grunts have 135, Murlocs have 750)
Callistonian  [author] 12 Oct, 2016 @ 4:28am 
I nerfed the Murloc armor and hack damage to be comparable to human soldiers. Let me know if it still needs to be tweaked.
Morthwyl 11 Oct, 2016 @ 2:12pm 
XD glad I'm actually helpful rather than annoying.
WollieWoltaz  [author] 11 Oct, 2016 @ 10:05am 
It's appriciated and also useful although I only made them for the editor so didn't really thought about tweeking the protox bit. But it's good that you give inputs so I can make it more realistic.