Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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UMC World of Warcraft Units 7
   
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94.923 MB
4 okt, 2016 @ 16:18
30 dec, 2016 @ 17:26
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UMC World of Warcraft Units 7

I 1 samling av Callistonian
Unit Mod Compilation
31 artiklar
Beskrivning
About World of Warcraft Units 7
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This is the seventh Warcraft unit installment from modder WollieWoltaz. This pack includes six high detail units ported directly from World of Warcraft.

As with all UMC packs, these units are only acessible through the editor. This mod does not alter any original game files. It only adds these units.

Editor Prefix: *WOW
ProtoID Range: 500000 series


Credits
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WollieWoltaz - original content port: proto data, models, textures, anim, sound, AoM compatibility

Blizzard Entertainment, Inc. - original modeling and animation

Callistonian - TotD compatibility

This mod is intended for use by scenario designers. A lot of work goes into making unit mods such as this. I do not ask that you credit me but if you use these units in your custom scenario, I ask that you please give credit to WollieWoltaz.


Original Downloads
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WollieWoltaz[aom.heavengames.com]

16 kommentarer
WollieWoltaz  [skapare] 7 maj, 2017 @ 9:36 
@Ago339
Did you ever get this fixed?
ago339 13 apr, 2017 @ 16:08 
are these packs broken? i havents played in a while and none of the coment sections seem to say anything resembling broken, but the game swears they are, they did work last time i played and the priorities are still correct in the mod order, so i dont knwo what to do. i tried uninstalling and resintalling the mods
WollieWoltaz  [skapare] 5 nov, 2016 @ 5:02 
New update: Titan Ra-Den is added to this pack. He can summon stone sentinels when doing his chargedrangedattack. Hope you guys enjoy it!
WollieWoltaz  [skapare] 28 okt, 2016 @ 16:33 
You mean in the campaign? if so.. no you can't. These are only accessible trough editor. Wish there was the console command like in the Old version, with that you can acces every unit you want in campaign and random maps. But unfortunately no one figured out how to get it back.
ちもい・Chimoi 28 okt, 2016 @ 15:30 
can i use them on the normal story?
aladirian Ita 14 okt, 2016 @ 12:44 
big big big
Morthwyl 12 okt, 2016 @ 4:35 
The health was my main problem really. (Humans footmen ahs 115, Grunts have 135, Murlocs have 750)
Callistonian  [skapare] 12 okt, 2016 @ 4:28 
I nerfed the Murloc armor and hack damage to be comparable to human soldiers. Let me know if it still needs to be tweaked.
Morthwyl 11 okt, 2016 @ 14:12 
XD glad I'm actually helpful rather than annoying.
WollieWoltaz  [skapare] 11 okt, 2016 @ 10:05 
It's appriciated and also useful although I only made them for the editor so didn't really thought about tweeking the protox bit. But it's good that you give inputs so I can make it more realistic.