Portal 2

Portal 2

2,657 ratings
Time Travel 1
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.150 MB
18 Jun, 2012 @ 6:08pm
23 Jun, 2012 @ 6:10am
3 Change Notes ( view )

Subscribe to download
Time Travel 1

Description
Change your perspective as you use the portal gun to travel through time instead of space...

(Cubes cannot travel through time due to paradoxical restrictions)

Update: Cubes less glitchy, fixed problem with prop_statics in the first room

Since everyone seems to be enjoying this concept, I have begun working on a second map with more advanced testing objects: lasers
136 Comments
| \_/ () 28 Apr, 2021 @ 1:36am 
Portal Reloaded brought me here. After plaing it, this map feels kinda sh*t (:D), but as a concept map created years ago, it's quite inspired. So you get my thumbs up :)
Allhorsenoplinko 21 Jan, 2021 @ 12:06pm 
Honestly one of the best mods I've played.
Kris 14 Jan, 2020 @ 3:11pm 
How did you make the cubes? I would like to know for my maps.
viola 19 Jan, 2019 @ 10:28pm 
very satisfing to complete the second test. one of my favorites :cozybethesda:
aledavid07 7 Jul, 2018 @ 7:48pm 
how do you make the cube of the past follow that of the future???
kwinten 29 Apr, 2018 @ 6:07pm 
Nice ! You're the first i see who respect "if you move object in the past, it moves in the future and not the reverse"
Very good for a 2012 map, i've made my own timetravel map with scripts, if you see my message one day, i would be interested by your opinion:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=736011927
Aluxious 31 Mar, 2018 @ 5:53pm 
Cool!
rdococ 30 Jan, 2017 @ 6:05am 
This is an amazing game, and I hope you do more like these (like you did with Time Travel 2, the one I'll play next). I would love this mechanic for a Portal 3, in fact.
andyrew 26 Jun, 2016 @ 1:52pm 
Wonderful! Thank you!
Ratboy 2 Apr, 2016 @ 5:27am 
Absolutely excellent. Could you possibly message me and tell me how you pulled off the mirrored cube effect, and how you hanlded setting the orange portal automatically when the blue one is placed by the player? I've done a lot of source maps, and this is pretty unique.