XCOM 2
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More Default Soldier Abilities
   
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7 Oct, 2016 @ 9:39am
18 Jul, 2017 @ 4:33pm
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More Default Soldier Abilities

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
Latest Update
Fixed SPARKs getting duplicate LOS Preview abilities.

Configures some mod-added abilties to soldiers to be added to their character templates instead of through a screen listener, so soldiers spawned through other means (like in additional mission types or Avenger Defense) still get them.

Currently this affects the abilities added by the following mods:

Ready Up by /dev/null

LOS Preview by -bountygiver-

Overwatch All by whoknew

Beatdown by Shigechi

Steady Weapon by The forgotten crouton (note: this has issues if LWPP is also installed)

and Surrender by thegrimsqueaker72

As a bonus, this also modifies the Hunker Down ability to cleanse the soldier of any burning effects, without using a class override of the default ability set class.

Additional note:

Steady Weapon will no longer be actively added unless configured otherwise in XComMoreDefaults.ini, in the mod's folder located at (whereever XCOM 2 is installed)\steamapps\workshop\content\268500\776445130
42 Comments
Dragon32 22 Aug, 2017 @ 1:47pm 
The Commander's Avatar doesn't get the additional skills with the default set-up, to add LoS Preview, Beatdown and the rest edit this mod's XComMoreDefaults.ini, add this to the end of the [MoreDefaultSoldierAbilities.X2DownloadableContentInfo_MoreDefaultSoldierAbilities] section:
.SoldierTemplates=AdvPsiWitchM2
Dragon32 18 Jul, 2017 @ 4:34pm 
And thanks, again, for the update!
Dragon32 18 Jul, 2017 @ 2:13pm 
In my current game I've got a SPARK unit and it's showing doubled icons for -bg-'s "LOS Preview" abilities (in a similar way to everyone a few months ago). I do have "Metal Over Flesh" loaded but I don't think that changes the template name for SPARKs. I don't have -bg-'s "LW MECs as SPARKs" running, which I guess would.
Dragon32 15 May, 2017 @ 2:20pm 
Thanks for updating Evac All behaviour, RealityMachina.
Dragon32 25 Apr, 2017 @ 11:41am 
Been noticing doubling of ability icons for Evac All. I see that it had an update a couple of months ago:
Update: 11 Feb @ 4:13am
* Add better support for LW2 and other mods. EvacAll ability will now be added to any character with the Evac ability instead of a fixed list of supported types.

* Removed old legacy implementation (pre Alien Hunters).


So I think that change may need to be recognised in some changes to this mod. At some point when you fancy, of course.
Last-standing 16 Apr, 2017 @ 4:04am 
is there anyway you could add the option to chose with ones you wanna play whit ?
( for exampel i wanna use everyone exept "steady wepond " and "los preview", but i would like to still only use ONE mod for all of it)
just a thought tho !
( i RELY like this mod apart from the said above !)
All Thriller No Philler 1 Apr, 2017 @ 1:03pm 
@Hop Out Da Rarri (BurnTalk) ☢:
lol READ it, buddy! "Added LW rebels ..."
LW....Long War
;P
Hop Out Da Rarri (BurnTalk) ☢ 8 Feb, 2017 @ 6:01pm 
Not sure tbh
Dragon32 8 Feb, 2017 @ 2:39pm 
@Hop Out Da Rarri (BurnTalk) ☢:
Right at the top of the Description:
Latest Update
Added LW rebels and Resistance MECs as valid templates to be altered.

So... what do you think?
Hop Out Da Rarri (BurnTalk) ☢ 8 Feb, 2017 @ 2:08pm 
Long war 2 compatible?