Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. The alternate routes are now obscured at the end.
3. I used a funnel to prevent falls.
4. Impossible to do with triggers.
1. More lights would be nice
2. Open space is nice, but when you get to the end and see the inner workings of the coaster, you feel like maybe you missed something. Better to block their view, or at least put glass between them ad it so they know it's not where they're supposed to go.
3. Speaking of glass, at the end, you may want to put a glass wall path to the hole, then glass around all the thing you land on so as not to fall off.
4. Last, if you put a portalable panel at the begining and the end, then you can play it over and over again.
Sorry, that's alot of information, I know. But, I hope it helps!