Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any real map that I now produce always states what is not there in real life but has been added for game play purposes. I really don't have time to go back and add in caveats into all the old maps. I do this for fun, so... But anyway, I would always search in the workshop for maps made within the past year or so. We've gotten so many new mods that allow us map makers to do all kinds of things better than before. This map is definitely before all that.
I get my textures from many different locations (I'll share a few links). So they're not as good as people who can make them from scratch. I think maybe the key is being very, very picky about colors. Although I might use some of the same textures across themes, they almost never have the same saturation / hue / brightness, etc. If there's a particular texture you like, I'll be glad to share it with you :) http://seamless-pixels.blogspot.de/ http://texturelib.com/ http://opengameart.org/art-search-advanced?field_art_tags_tid=seamless