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Resources always seem to generate sparce regardless how resources are set.
City Infrastructure does not contribute food to cities
-2 food from buildings when there are no buildings with a -2 food yield or negetave food yield
1: Health seems to imitate civ 5's health system, forcing what appears to be a soft cap on the number of cities you can settle (no more playing tall). The bonus health helps a bit, but if possible, id reccomend switching the bonus health options in game menu to -25% unhealth and -50% unhealth possibly instead of granting bonus global health to make wide play more feasable.
2: Polystralia's leader agreements do not seem to work with Codex's trade capacity system. Unsure if this is possible to change.
3: Most of the civilopedia entries are empty. My apologies if this is not something that can be fixed.