Arma 3
373 ratings
OPTRE: Desperate Measures
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
10.370 MB
16 Oct, 2016 @ 3:40pm
5 Jun, 2023 @ 3:59pm
14 Change Notes ( view )

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OPTRE: Desperate Measures

In 1 collection by AlphaDog
AlphaDog's Missions
8 items
Description
Mission Summary:
As an elite ODST team, retake a captured factory from insurrectionist control by using any means necessary.

FEATURES:
  • SP / COOP - 5 Players
  • Parameters for Multiplayer (Time, Weather, Difficulty, Phycho's Revive, etc.)
  • Play Time: 1 - 1.5 Hours
  • Custom music from the Halo games
  • FHQ Tasktracker by Varanon
  • Operation Trebuchet and CBA are required
For an optimal experience, please play with only the mods that are required!
Please also remember that OPTRE is still in alpha so there are bound to be bugs within the mod!

*Please rate, provide feedback, and report problems*


Download My Other Missions Here

Download My Other OPTRE Mission Here

Music:
(NOTE: The intro song is a combination of the two following songs!)
- The Menagerie by Martin O'Donnell and Michael Salvatori
- Skyline by Martin O'Donnell and Michael Salvatori

- Overture (Halo: Reach Version) by Martin O'Donnell
- Lone Wolf by Martin O'Donnell and Michael Salvatori

Credits & Thanks:
The OPTRE Developers for the Operation Trebuchet mod
Varanon for FHQ Tasktracker[www.armaholic.com]
Revo for 3den Enhanced
Psycho for his revive script[www.armaholic.com]
Chopper for patching the mission.sqm file to work with OPTRE v0.17

The backround of the title image is the coverart for Halo 3: ODST by Bungie

Thank you guys so much for playing! I look forward to your feedback.
Popular Discussions View All (3)
1
2 Sep, 2021 @ 2:48am
Questions and Bug Reporting
AlphaDog
0
15 Nov, 2019 @ 11:43am
Bug Report
Alek-Ce*117
166 Comments
AlphaDog  [author] 31 May @ 11:48am 
@Arsaces,@Avax
Testing the revive on several of my missions. Quick question, when downed, are you guys pressing 'H' to request revive from the AI? It should force an AI unit to come to you. It's been working for me so far. If pressing 'H' has not been working, then let me know. Thanks!

@inleso
Dynamic simulation enabled for this mission, which disables units based on your object view distance (not your overall view distance). I can see how this could affect long-range engagements at the factory complex. I will be making adjustments soon.
Avax 20 May @ 7:35pm 
@AlphaDog Sorry for the frustrated comment lol, nothing against you. Was just frustrating when they wouldn't get me up LOL
AlphaDog  [author] 20 May @ 5:03pm 
@Arsaces,@Avax,@inleso
I will look into these issues. I believe the revive system needs to be updated to the current version of AIS for all my missions. Thank you for reporting! :steamthumbsup:
Arsaces 13 May @ 12:35pm 
@Avax You're right, the AI never bothers to revive you in any of AlphaDog's missions.
inlesco 29 Apr @ 9:34am 
Units in the distance are stuck even if you kill them with a sniper rifle. The threshold distance is probably >700m or something.

Is this some script acting buggy and deactivating units based on the distance?
Avax 4 Apr @ 11:18am 
Edit: Tried and tried and I just can't play with the AI. I got downed multiple times and they don't even bother to revive you so I just think this is best played multiplayer only.
Avax 4 Apr @ 11:05am 
Christ this AI makes me want to kick a nail against the wall with it under my toenail.
HALO72028HALO 15 Jul, 2024 @ 8:09pm 
just wow i love it (but imdead 3 time xdddddd and jester nver re:steamhappy:vive me)
Vitali 13 Apr, 2024 @ 11:42pm 
Amazing mission. thank's :)
Deadbolt564 6 Oct, 2023 @ 7:49pm 
Absolutely amazing AlphaDog! Just did this as our second OPTRE mission with my friend group and we absolutely LOVED IT.

Top tier work.